tcbaker07 wrote:
Wear and skill issues that can't be corrected (e.g. there are no wear points left to take) would need a different solution,
This is my main problem, as philosophically I think you need to be able to reconcile why these things are to be treated differently. And the simple answer 'because they don't have any wear left' isn't really satisfactory.
Just because someone has wear left, does not mean that they haven't already spent the excess. The fact remains that if you adjust anyones counts then you are affecting the game in some way. Reducing someones wear/skill, unless corrected quickly, is most certainly a penalty to that player (not because of the arithmetic count, but because of the timing of the spend), and the longer the gap between the error and the correction the more the player in question is impacted.
I'm not saying you shouldn't make the corrections, but I would urge you not to consider these two scenarios as completely independent. They are the same problem about how much intervention in the game is acceptable/sensible.
For example - it is patently unfair to adjust player As wear count but not player Bs simply because player A has wear left but player B has already spent his - what if they are in the same race?
I would focus on the player B problem first as that is the toughest issue. Once you have a solution to that then it will shed light on how you should treat the more common, but easier, problem of player A.
tcbaker07 wrote:On track, errors (e.g. moving 6 spaces instead of 7 on a turn) would have to be corrected before the next turn occurs it would seem to me.
This is an extension of the problem. You really need consistency between the adjustment to wear counts and 'on-track' adjustments. If its ok to remove wear then why can't you go back and move a players car, or at least apply the adjustment now to their current position?
If the answer is, because it might have affected everyone elses movements, then the argument for wear counts is exactly the same. It's impossible to say how all players may/may not have moved had they known the true wear counts. On track position is just one piece of information used to make your decisions, along with wear/skill counts and car attributes. If any one of those things is wrong you will impact the game.
These things are all more or less complicated versions of the same problem.
tcbaker07 wrote:The responsibility relies on the driver to keep track and to insure that the RM is doing their job correctly.
Final point but this is not currently in the rules. They state quite clearly it is the responsibility of ALL drivers to review each adjudication for errors.
I would certainly advocate that drivers are made responsible but that needs putting into the rules. It makes things a lot easier to apply adjustments/penalties if drivers are made responsible for their own errors.
Dave