All in all, I think it was a pretty good tournament, well run (I’m amazed at how promptly the turns were adjudicated when seven concurrent games were running!) and a good idea. A very nice concept for the theme as well. I quite liked the fixed lengths, to be honest, as it gave everyone a target at the same time. I thought that the nation-parings between rounds were pretty fairly worked out.
I’m not really much of a gunboat player, but perhaps not talking to anyone improves my game. I’m not sure how I should take it, but coming in 5th by far exceeded my pre-tourney expectations and even managed to end up a game as dot leader – something that I don’t think I’ve ever managed in any Redscape hosted game so far. I take on board what was said by others about the impact of NRRs, although I used to play on a site where having to supply not only retreats, but also Winter adjustments along with movement phases and it was certainly a system that encouraged every player to think through all of their orders. On balance, I think that it is clear that an NRR that has the effect of giving a major boost/penalty to other players can skew a game horribly.
Having played through to the final (and been crushed by my own ineptitude) and read the debate above, I have a few other ideas:
Firstly, I thought that the first round cut being determined by nation was the best way to do it. It meant that you could draw Austria and have the same chances as anyone else of getting through. However, I thought that going down to two games in the second round, in which half of the players would go on was a little imbalanced. Perhaps 7-3-1 rather than 7-2-1 would make the second round more competitive. It means one more game to adjudicate, but the proportions of players knocked out each time would be 58% then 67%, as opposed to 71% then 50%.
Secondly, I had an idea on the scoring and game lengths that might deal with the issue of drawing nations that are ‘slow starters’ and a first round solo meaning that a player can coast in round two:
If the first round ends in 1908, the second in 1911 and the final in 1914, then the points for each round would already count for more the further you go. Additionally, if you were to ratchet up the weightings by game year (say, 1 for years 01-05, 1.5 for 06-10, 2 for 11-14), players that took a late surge to lead would end up doing relatively better than those who took an early dot lead and then got pegged back. Alternatively, keep it at a point per dot per year, but add a premium for the dots held at the end (again, perhaps worth more for round two and the final). If this were to come in, then a first round solo would still be pretty high scoring, but would not allow a player to coast in round two.
I would think that both a slightly larger and longer round two and weightings for dots held later in each games would provide even greater intensity in the competition, especially at the end of games, while rewarding those who do better at later stages.
Finally, I think that the winner should be determined by overall points, rather than by performance in the final, with the final result being the tie-breaker. That would make it a little harder to be sure that the dot leader will actually win, and might encourage players a little behind them to press on, on the off chance that they came in with more points. The weightings would make that perhaps less likely, but one thing that helped make this tournament so fun to play in the earlier rounds was the sheer uncertainty of it all.
Still, if nothing were changed, I’d play another run of this tourney. Thanks to Bobby for all his work on this one.
I’m not really much of a gunboat player, but perhaps not talking to anyone improves my game. I’m not sure how I should take it, but coming in 5th by far exceeded my pre-tourney expectations and even managed to end up a game as dot leader – something that I don’t think I’ve ever managed in any Redscape hosted game so far. I take on board what was said by others about the impact of NRRs, although I used to play on a site where having to supply not only retreats, but also Winter adjustments along with movement phases and it was certainly a system that encouraged every player to think through all of their orders. On balance, I think that it is clear that an NRR that has the effect of giving a major boost/penalty to other players can skew a game horribly.
Having played through to the final (and been crushed by my own ineptitude) and read the debate above, I have a few other ideas:
Firstly, I thought that the first round cut being determined by nation was the best way to do it. It meant that you could draw Austria and have the same chances as anyone else of getting through. However, I thought that going down to two games in the second round, in which half of the players would go on was a little imbalanced. Perhaps 7-3-1 rather than 7-2-1 would make the second round more competitive. It means one more game to adjudicate, but the proportions of players knocked out each time would be 58% then 67%, as opposed to 71% then 50%.
Secondly, I had an idea on the scoring and game lengths that might deal with the issue of drawing nations that are ‘slow starters’ and a first round solo meaning that a player can coast in round two:
If the first round ends in 1908, the second in 1911 and the final in 1914, then the points for each round would already count for more the further you go. Additionally, if you were to ratchet up the weightings by game year (say, 1 for years 01-05, 1.5 for 06-10, 2 for 11-14), players that took a late surge to lead would end up doing relatively better than those who took an early dot lead and then got pegged back. Alternatively, keep it at a point per dot per year, but add a premium for the dots held at the end (again, perhaps worth more for round two and the final). If this were to come in, then a first round solo would still be pretty high scoring, but would not allow a player to coast in round two.
I would think that both a slightly larger and longer round two and weightings for dots held later in each games would provide even greater intensity in the competition, especially at the end of games, while rewarding those who do better at later stages.
Finally, I think that the winner should be determined by overall points, rather than by performance in the final, with the final result being the tie-breaker. That would make it a little harder to be sure that the dot leader will actually win, and might encourage players a little behind them to press on, on the off chance that they came in with more points. The weightings would make that perhaps less likely, but one thing that helped make this tournament so fun to play in the earlier rounds was the sheer uncertainty of it all.
Still, if nothing were changed, I’d play another run of this tourney. Thanks to Bobby for all his work on this one.
Last edited by danivon on 28 Mar 2011, 3:09 pm, edited 1 time in total.