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Post 02 Nov 2012, 6:11 am

Westeros 1 - Winter Is Coming
Shuffle this Westeros deck (including this card) and draw another card. Resolve that card, including possible Wildling icons. Repeat if "Winter Is Coming" is drawn again.

Westeros 1 .2 Supply
In turn order, players adjust their Supply tokens-on the Supply track. Then,each player must reconcile his armies to ensure they conform with his new supply limits.

Westeros 2 - Winter Is Coming
Shuffle this Westeros deck (including this card) and draw another card. Resolve that card, including possible Wildling icons. Repeat if "Winter Is Coming" is drawn again.

Westaros 2.2 - Dark Wings, Dark Words - Wildlings Advance
The holder of the Messenger Raven token must choose one of the following: a) All players must bid for position on the three Influence tracks , b) All players collect Power tokens for the power icons on the game board and ports or 3) Nothing happens.

Westeros 3 -
Storm of Swords - Wildling Advance
Players cannot assign Defense orders during the upcoming Planning Phase (including their Special Raid Order).

-------------------

Wildlings Count: Wildlings advance twice. Wildings are now at 10

--------------------

Westeros 1 .2 Supply
In turn order, players adjust their Supply tokens-on the Supply track. Then,each player must reconcile his armies to ensure they conform with his new supply limits.

Lannister: - 5 (4,3,2,2,2)
+2 Lannisport, Pyke, Riverrun, Searoad Marches
Baratheon - 4 (3,3,2,2)
Dragonstone, Kingswood, +2 Blackwater
Stark - 3 (3,2,2,2)
Seagard, Greywater Watch, Winterfell
Martell - 4 (3,3,2,2)
Sunspear, Starfall, Prince's Pass, Salt Shore
Tyrell - 3 (3,2,2,2)
+2 Highgarden, Three Towers
Greyjoy 0

Tyrell - 3 (3,2,2,2)
+2 Highgarden, Three Towers

Tyrell has 3 units in West Summer Sea and 3 units in Stoney Sept. One must be removed to be within Supply limits.

Remove Footman
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Post 02 Nov 2012, 6:13 am

Westeros 2.2 - Dark Wings, Dark Words - Wildlings Advance
The holder of the Messenger Raven token must choose one of the following: a) All players must bid for position on the three Influence tracks , b) All players collect Power tokens for the power icons on the game board and ports or 3) Nothing happens.

Nothing happens on the dark wings

Westeros 3 -
Storm of Swords - Wildling Advance
Players cannot assign Defense orders during the upcoming Planning Phase (including their Special Raid Order).


Order assignments are due Sunday Nov 4th 12 pm CDST
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Post 07 Nov 2012, 6:23 am

Order Assignments:

Lannister ***
-Ironman's bay: Support+1*
-Golden sound: Support
-Riverrun: Support
-Lannisport: March+1*
-Pyke port: March-1
-Pyke: CP*
-sunset sea: raid
-searoad marches: raid

Baratheon
-Harrenhal - Support
-Blackwater - March -1
-King's Landing - Support
-Narrow Sea - March 0
-Kingswood - Consolidate Power
-Crackclaw Point - Consolidate Power
-The Reach - Raid
-Shipbreaker Bay - Raid

Stark ***
-Bay of Ice Raid
-Winterfell (port) Consolidate Power
-Shivering Sea Raid
-Castle Black Consolidate Power
-Winterfell March -1
-White Harbor Support
-Moat Calin March +1*
-Greywater Watch Support
-Flint's Finger Considate Power +1*
-Seagard March 0
-Twins Support +1*

Martell **
-Starfall: March-1
-Prince's Pass: March+1*
-Storm's End: March+0
-ESS: Raid
-SoD: Support+1*
-Yronwood: Support
-Boneway: Support
-Sunspear: CP

Tyrell *
-The arbor CP
-Oldtown port CP
-Redwyne support +0
-Oldtown attack +1*
-Highgarden attack -1
-Stoney sept attack +0
-WSS support +0

Raven:
Change searoad marches to march+0

Raid:
Raid flint's finger

Stark loses 1 Power
Lannister gains 1 Power

Baratheon lifts both Raids

Stark Bay of Ice has no valid target
Shivering Sea has no valid target

Martell:
ESS raids WSS.
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Post 12 Nov 2012, 12:02 pm

Lannister:
Footman searoad marches attack greywater watch

Take control of searoad marches wih a power

Battle commences:
Lannister attacks with +1 Footman +2 Support Ironman's Bay (Ship & token) = 3
Stark defends with +2 Knight = 2

House Cards:
Ser Gregor Clegane Combat Strength 3
Swords 3 Forts 0
Eddard Stark Combat Strength 4
Swords 2 Forts 0

Battle Resolution:
Lannister Combat Strength +1 Footman +2 Support +3 HC = 6
Stark Combat Strength +2 Knight +4 HC = 6

Battle tied 6 v 6, Lannister wins as he is higher on the Fiefdom track.

Casualties:
Lannister has 2 Swords, Stark has no Forts. Stark Footman is destroyed.


Baratheon:
Footman Blackwater -> Stoney Sept. Leave a token. Call on Lanister for support.
Lannister replies:
Baratheon gets my support

Battle Commences:
Baratheon attacks with +1 Footman -1 March +3 Support Harrenhal ( Knight & Footman) +2 Support Lannister Knight Riverrun = 5
Tyrel defends with +3 (Knight & Footman) = 3

House Cards:
Patchface Combat Strength 0
Special Ability: After combat you may look at your opponent's hand and discard one card of your choice.
Margaery Tyrell Combat Strength 1
Swords 0 Forts 1

Special Ability Resolution:
Baratheon - TBA

Battle Resolution:
Baratheon Combat Strength +1 Footman -1 March +5 Support +0 HC = 5
Tyrell Combat Strength +3 Stoney Sept +1 HC = 4

Baratheon wins 5 v 4

Baratheon - After combat you may look at your opponent's hand and discard one card of your choice.

Retreat:
Tyrell has no valid retreats, units are removed.

Stark:
Seagard: Knight to Greywater Watch; 2 knights to Twins. Battle!

Battle Commences:
Stark attacks with +2 Knight = 2
Lannister defends with +1 Footman +2 Support Ironman's Bay (Ship +1 Token) = 3
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Post 18 Nov 2012, 6:31 pm

House Cards:
Robb Stark Combat Strength 3
Special Ability: If you win this combat, you may choose the area to which your opponent retreats.You must choose a legal area where your opponent loses the fewest units.
Tywin Lannister Combat Strength 4
Special Ability: If you win this combat gain two Power tokens.

Special Ability Resolution:
Stark - TBA - N/A
Lannister - TBA - gains 2 Power

Battle Resolution:
Stark Combat Strength +2 Knight +3 HC = 5
Lannister Combat Strength +1 Footman +4 HC = 5

5 v 5 tie is won by Lannister, as higher House on the Fiefdom track.

Retreat:
Stark Knight retreats back to Seagard.

----------------

Martell
Starfall Knight to Prince's Pass.

Tyrell:
Highgarden remove march

2nd marches:

Lannister:
Ship in pyke port to ironman's

Baratheon:
1 Ship the Narrow Sea -> The Shivering Sea. Battle


Battle Commences:

Baratehon attacks with +1 Ship = 1
Stark defends with +2 Ships = 2

House Cards:
Brienne of Tarth Combat Strength 2
Swords 1 Forts 1
Catelyn Stark Combat Strength 0
Special Ability: If you have a Defense order token in the embattled area its value is doubled.

Special Ability Resolution:
Stark - N/A

Battle Resolution:
Baratehon Combat Strength +1 Ship +2 HC = 3
Stark Combat Strength +2 Ships +0 HC = 2

Baratheon wins 3 v 2

Casualties:
Baratheon has 1 Sword Stark has no Forts. a Ship is destroyed.

Retreat:
Stark has no valid retreat, ship is removed.

--------

Stark:
Winterfell: siege engine to most Calin.

Martell:
Lift Storm's End March.

Tyrell:
Lift march
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Post 22 Nov 2012, 5:17 am

siege attack flints finger

Lannister attacks with +4 Seige Engine +1 March +3 support (2 Ships & token) = 8
Stark defends with +1 Footman = 1

House Cards:
Tyrion Lannister Combat Strength 1
Special Ability: You may immediately cancel your opponent's chosen House card and return it to his hand. He must then choose a different House card to reveal. If he has no other House cards in hand, he cannot use a House card this combat.
Ser Rodrick Cassel Combat Strength 1
Swords 0 Forts 2

Special Ability Resolution:
Cancel Roose if played.

Battle Resolution:
Lannister Combat Strength +4 Seige Engine +1 March +3 support + 1 HC = 9
Stark Combat Strength +1 Footman +1 HC = 2

Lannister wins 9 v 2

Stark retreats to Winterfell.

Lannister regains all cards except Tyrion.

------------

Stark:
Lift march.

Martell
PP Knight to Starfall.


Consolidate Power:

Lannister
-Pyke: CP* Footman in pyke, ship in ironman's bay

Baratheon 3 + 3 = 6
-Kingswood - Consolidate Power +2
-Crackclaw Point - Consolidate Power +1

Stark 4 + 3 = 7
-Winterfell (port) Consolidate Power +1
-Castle Black Consolidate Power +2

Martell 0 + 2 = 2
-Sunspear: CP

Tyrell 1 + 3 = 4
-The arbor CP +2
-Oldtown port CP +1