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Post 10 Sep 2012, 9:11 am

Westeros 1 A Throne of Blades - Wildlings Advance
The holder of the Iron Throne token must choose whether: a) everyone updates their Supply then reconciles armies, b) everyone musters units, or c) this card has no effect.

Westeros 2 Dark Wings, Dark Words - Wildlings Advance
The holder of the Messenger Raven token must choose one of the following: a) All players must bid for position on the three Influence tracks , b) All players collect Power tokens for the power icons on the game board and ports or 3) Nothing happens.

Westaros 3 Wildlings Attack
The Wildlings attack Westeros with the current strength indicated on the Wildlings track. All players then bid power to bolster the Night's Watch and prevent a Wilding victory.

--------------

Wildling token is advanced 2 spaces to 8.

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Westeros 1 A Throne of Blades - Wildlings Advance
Tyrell, as the holder of the Iron Throne token, must choose whether: a) everyone updates their Supply then reconciles armies, b) everyone musters units, or c) this card has no effect.
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Post 15 Sep 2012, 8:00 am

Throne of blades - nothing

Dark wings - nothing

Westeros 3 Wildlings Attack
The Wildlings attack Westeros with 8 strength. All players bid power to bolster the Night's Watch and prevent a Wilding victory.

Bids for the Night's Watch

Baratheon Bids 3
Tyrell Bids 2
Stark Bids 1

Greyjoy Bids 0
Lannister Bids 0
Martell Bids 0

Wildlings win 8 v 6

Wildling marker moves back to 4

Wildling Card:

Rattleshirt's Raiders
Wildling Victory

Lowest Bidder: Is reduced 2 positions on the Supply track (to no lower than 0).
Everyone Else: Is reduced 1 position on the Supply Track (to no lower than 0).
Then reconcile armies to their new Supply limits.

Tyrell, as Holder of the Iron Throne, must choose who is the lowest bidder.
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Post 21 Sep 2012, 2:59 pm

Lannister is chosen as lowest bidder

Supply Updated:

Tyrell 4 (3,3,2,2)
Tyrell has 4 units in Oldtown, one must be removed in order to be reconicled with the new supply limits.
removes footman Oldtown

Greyjoy 0 (2,2)

Lannister 1 ( 3,2)
Lannister has 2 Units in:
Ironman's Bay
Riverrun
The Golden Sound
One unit must be removed in order to be reconicled with the new supply limits.
removes ship Ironman's Bay

Baratheon 3 ( 3,2,2,2)

Martell 2 (3,2,2)

Stark 2 (3,2,2)

Order Assignments:

Tyrell ***
-The Arbor: CP
-WSS: Raid*
-Redwyne: Support +1*
-Three Towers: Attack -1
-Old Town Port: CP
-Old Town: Attack +0
-Searoad: Attack +1*

Lannister
-Ironmans bay support
-Golden sound support
-sunset sea raid
-Riverrun March+0
-Lannisport: March-1
-Pyke: CP
-Pyke port: CP

Baratheon
-Kingswood - March 0
-The Reach - March -1
-Harrenhal - Support
-King's Landing - Support
-Blackwater - Support
-Shipbreaker Bay - Defend+1
-The Narrow Sea - Raid

Martell **
-ESS: March+0
-SoD: Support
-Storm's End: March-1
-Prince's Pass: March+1*
-Yronwood: Support+1*
-Starfall: Defense+1

Stark ***
-Bay of ice: Defense +1
-Winterfell port: Consolidate Power
-Shivering Sea: March +1*
-White harbor port: support
-White harbor: Defense +2*
-Flint’s Finger: March -1
-Greywater Watch: March 0
-Seagard: Defense +1
-Twins: Support +1*

Awaiting Tyrell's Raven.
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Post 24 Sep 2012, 11:13 am

Raven:

Tyrell leaves the current Wildling card on the top of the deck.

Tyrell raid* - remove +1 defend in starfall

Lannister Raid Sunset sea doesn't have any valid targets.

Baratheon The Narrow Sea
Remove support in White Harbor Port

Tyrell 1st march
Oldtown Attack +0

Knight to Searad Marches
Knight and Siege Engine to Starfall (Battle)

Leave Token

Battle Commences:
Tyrell attacks with +2 Knight +4 Siege Engine = 6
Martell defends with +0 Siege Engine +3 Support 9Knight & Token) Yronwood = 3

House Cards:
Queen of Thorns Combat Strength 0
Special Ability: Immediately remove one of your opponent's Order tokens in any one area adjacent to the embattled area. You may not remove the March Order token used to start this combat.
Darkstar Combat Strength 2
Swords 1 Forts 0

Special Ability Resolution:

Tyrell Remove the support in yronwood

Battle Resolution:
Tyrell Combat Strength +2 Knight +4 Siege Engine +0 HC = 6
Martell Combat Strength +0 Siege Engine +2 HC = 2

Tyrell wins 6 v 2

Retreat:
Siege Engines can not retreat, it is destroyed.
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Post 27 Sep 2012, 5:32 am

Lannister:
Knight and footman to searoad marches

Battle Commences:

Lannister attacks with +2 Knight +1 Footman +2 Support (2 Ships) The Golden Sound = 5
Tyrell defends with +6 (3) Knights = 6

Request baratheon support

Call For Support
Baratheon Blackwater Supports Lannister

Initial Combat Strength:
Lannister attacks with +2 Knight +1 Footman +2 Support (2 Ships) The Golden Sound +1 Support Baratheon (Footman Blackwater) = 6
Tyrell defends with +6 (3) Knights = 6

House Cards:
Ser Gregor Clegane Combat Strength 3
Swords 3 Forts 0
Mace Tyrell Combat Strength 4
Special Ability: Immediately destroy one of your opponent's attacking or defending Footmen units.

Special Ability Resolution:
Tyrell destroys the attacking Footman.

Combat Resolution:
Lannister attacks with +2 Knight +3 Support +3 HC = 8
Tyrell defends with +6 (3) Knights +4 HC = 10

Tyrell wins 10 v 8

Retreat:
Lannister returns to Riverrun

---------------------

Baratheon:
Footman Kingswood -> White Harbor

Battle Commences:
Baratheon attacks with +1 Footman = 1
Stark defends with +1 Footman +2 Defense = 3

House Cards:
Patchface Combat Strength 0
Special Ability: After combat you may look at your opponent's hand and discard one card of your choice.
Ser Rodrick Cassel Combat Strength 1
Swords 0 Forts 2

Special Ability Resolution:
Baratheon - TBA - Discard lord eddard

Battle Resolution:
Baratheon attacks with +1 Footman +0 HC = 1
Stark defends with +1 Footman +2 Defense +1 HC= 3

Stark wins 3 v 1

Retreat:
Baratheon Footman retreats to Kingswood

--------------------

Martell
Lift ESS march.
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Post 28 Sep 2012, 6:06 am

Stark:
Flint's: Se to Greywater. Leave token.

Tyrell 2nd March:
Three Towers to Starfall

Leave token
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Post 29 Sep 2012, 5:53 am

Lannisport footman to Seagard (battle)

Battle Commences:

Lannister attacks with +1 Footman -1 March +1 Support Ironman's Bay = 1
Stark defends with +2 Knight +1 defense +2 support The Twins ( Footman & +1 Support) = 5

House Cards:
Tywin Lannister Combat Strength 4
Special Ability: If you win this combat gain two Power tokens.

The Blackfish Combat Strength 1
Special Ability: You don't take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.

Special Ability Resolution:
Lannister - TBA - NA
Stark - NA

Battle Resolution:
Lannister Combat Strength +1 Footman -1 March +1 Support +4 HC = 5
Stark Combat Strength +2 Knight +1 defense +2 support +1 HC = 6

Stark wins 6 v 5

Retreat:
Lannister Footman returns to Lannisport.
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Post 02 Oct 2012, 3:48 pm

Baratheon:
Footman the reach -> Dornish Marches. Leave a power token behind.

Martell
Storm's End to Boneway. Leave a token


Stark:
Greywater: siege engine to castle black Knight to Seagard.

Tyrell 3rd March:

Battle commences:
Tyrell attacks with +4 (2) Knights +1 Token = 5
Lannister defends with +2 Garrison +2 Support The Golden Sound = 4

House Cards:
Ser Loras Tyrell Combat Strength 3
Special Ability: If you are attacking and win this combat, Move the March Order token into the conquered area (instead of discarding it). The March order may be resolved again later this round.
Ser Kevan Lannister Combat Strength 1
Special Ability: If you are attacking all of your participating Footmen (Including supporting Lannister Footmen) add +2 CS instead of +1.

Special Ability resolution:
Tyrell - TBA - Tyrell's March order is moved to Lannisport.
Lannister - NA

Battle Resolution:
Tyrell Combat Strength +4 (2) Knights +1 Token +3 HC = 8
Lannister Combat Strength +2 Garrison +2 Support The Golden Sound +1 HC = 5

Tyrell wins 5 v 8

Retreat:
Routed Footman may not retreat, is removed.

Lannister retrieves all his House cards except Ser kevan.
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Post 04 Oct 2012, 5:19 am

Martell:
Prince's Pass Footman to Starfall.

Battle Commences:
Martell attacks with +1 Footman +1 Token = 2
Tyrell defends with +2 Knight +1 Footman = 3

House Cards:
The Red Viper Combat Strength 4
Swords 2 Forts 1
Margaery Tyrell Combat Strength 1
Swords 0 Forts 1

Battle Resolution:
Martell Combat Strength +1 Footman +1 Token +4 HC = 6
Tyrell Combat Strength +2 Knight +1 Footman +1 HC = 4

Martell wins 6 v 4

Casualties:
Martelll has 2 Swords, Tyrell has 1 Fort. Tyrell's Footman is destroyed.

Retreats:
Siege Engine may not retreat, is destroyed. Knight retreats to Oldtown.
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Post 04 Oct 2012, 5:23 am

Stark March Shivering Sea:
lift march

4th march
Lannisport:

Knight to Stoney Sept
Knight to Searoad Marches

Leave Token

Consolidate Power:

Tyrell 6 + 3 = 9
-The Arbor: CP +2
-Old Town Port: CP +1

Lannister 15 + 3 = 18
-Pyke: CP +2
-Pyke port: CP +1

Stark 9 + 1 = 10
-Winterfell port: Consolidate Power +1