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Post 05 Sep 2012, 6:17 am

Turn 6

Westeros 1 - A Throne of Blades - Wildlings Advance
The holder of the Iron Throne token must choose whether: a) everyone updates their Supply then reconciles armies, b) everyone musters units, or c) this card has no effect.

Westeros 2 - Game of Thrones
Each player collects one Power token for each power icon present in areas he controls. Each player also collects one Power token for each friendly port containing a Ship (as long as there are no enemy Ships in the adjacent sea area).

Westeros 3 - Put To the Sword
The holder of the Valyrian Steel Blade token chooses one of the following conditions for this Planning Phase: a) Defense Orders cannot be assigned b) March +1 Orders cannot be assigned or c) No restrictions

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Wildlings advance 1

Westeros 1 - A Throne of Blades - Wildlings Advance
Tyrell, as the holder of the Iron Throne token, must choose whether: a) everyone updates their Supply then reconciles armies, b) everyone musters units, or c) this card has no effect.
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Post 05 Sep 2012, 7:57 am

Board:

http://notasb.home.comcast.net/~notasb/TnT/tntT6w2.gif

House Cards:

http://notasb.home.comcast.net/~notasb/TnT/tnthc.gif

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Stark CP*
consolidate power in Winterfell – place 2 fleets in Shivering Sea

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Tyrell Chooses Supply

Tyrell 5 - (4,3,2,2)
+2 Highgarden, Three Towers, Starfall, Searoad Marches

Greyjoy 0 (2,2)

Lannister 5 - (4,3,2,2)
Pyke, Pyke Port, +2 Lannisport, Lannisport Port

Baratheon 4 - (3,3,2,2)
Dragonstone, +2 Blackwater, Kingswood

Martell 3 - (3,2,2,2)
Sunsear, Prince's Pass, Salt Shore

Stark 3 - (3,2,2,2)
Winterfell, Greywater Watch, Seagard

all Houses are still within their Supply limits

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Westeros 2 - Game of Thrones
Each player collects one Power token for each power icon present in areas he controls. Each player also collects one Power token for each friendly port containing a Ship (as long as there are no enemy Ships in the adjacent sea area).

Tyrell 7 + 2 = 9
The Arbor, Oldtown Port

Greyjoy 0

Lannister 8 + 2 = 10
Pyke, Riverrun

Baratheon 15 + 5 Baratheon only has 3 Power left to claim, thus Baratheon's total is 18
Dragonstone, +2 King's Landing, Harrenhal, Kingswood

Martell 6 + 3 = 9
Sunspear, Prince's Pass, The Boneway

Stark 8 + 4 = 12
Winterfell, Winterfell Port The Twins, Seagard

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Westeros 3 - Put To the Sword
Greyjot, as the holder of the Valyrian Steel Blade token chooses one of the following conditions for this Planning Phase: a) Defense Orders cannot be assigned b) March +1 Orders cannot be assigned or c) No restrictions
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Post 07 Sep 2012, 9:28 am

Greyjoy chooses March +1 Orders cannot be assigned

Order Assignments:

Tyrell ***
-Three Towers: +1 Support*
-Old Town: CP*
-Old Town Port: CP
-The Arbor: CP
-Redwyne Straights: Support +0
-West Summer Sea: Defend +2*
-Searoad Marches: March -1
-Starfall: March +0

Greyjoy *
-Flint's Finger: Defense +2

Lannister
-Lannisport: Defense+1
-Riverrun: Defense+1
-Golden sound: Support
-Ironmans bay: Support
-Pyke port: CP
-Pyke: CP
-Lannisport port: march-1
-Sunset sea: March+0

Baratheon
-Blackwater Bay - March -1
-The Narrow Sea - Raid
-Crackclaw Point - March 0
-Harrenhal - Defend +1
-Blackwater - Support
-Kingswood - Defend+1
-King's Landing - Consolidate Power

Martell **
-SoD: Support+1*
-ESS: Defense+1
-Yronwood: Support
-PP: Raid+1*
-Boneway: March-1
-Sunspear: March+0

Stark ***
-Bay of Ice: Raid +1*
-Winterfell (port) Support +1*
-Shivering Sea: Defense +2*
-White Harbor (port) Raid
-White Harbor: Defense +1
-Winterfell: March 0
-Seagard: March -1
-Greywater Watch: Support 0
-The Twins: Consolidate Power

Raven:
Tyrell chooses to return the Wildling card to the top of the deck.
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Post 07 Sep 2012, 3:23 pm

Baratheon Raid The narrow Sea
Raid the Consolidate Power at the Twins.
Baratheon gains 0 Power. All Baratheon Power is already claimed.
Stark loses 1 Power

Martell Raid Prince's Pass
Prince's Pass raids Three Towers

Stark Raid* Bay of Ice
defense at Flints Finger.

Stark Raid White harbor Port has no valid target.
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Post 07 Sep 2012, 3:25 pm

Tyrell:
Starfall knight to Searoad Marches

Lannister:
1 ship sunset sea to ironmans bay
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Post 08 Sep 2012, 5:06 am

Baratheon:
1 ship blackwater bay -> Shipbreaker Bay

Martell:
Boneway Footmen to Storm's End.
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Post 09 Sep 2012, 7:40 am

Stark:
Seagard: 1 knight to Greywater Watch

Tyrell:

Both knights to blackwater leave token

Battle commences:

Tyrell attacks with +4 (2) Knights -1 Token = 3
Baratheon defends with +1 Knight = 1

House Cards:
Ser Loras Tyrell Combat Strength 3
Special Ability: If you are attacking and win this combat, Move the March Order token into the conquered area (instead of discarding it). The March order may be resolved again later this round.

Renly Baratheon Combat Strength 3
Special Ability: If you win this combat you may upgrade one of your participating/supporting Footman to Knight.

Special Ability Resolution:
Tyrell - TBA - March moves to Blackwater and may be used again.
Baratheon - TBA - N/A

Batttle Resolution:
Tyrell Combat Strength +4 (2) Knights -1 Token +3 HC = 6
Baratheon Combat Strength +1 Knight +3 HC = 4

Tyrell wins 6 v 4
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Post 09 Sep 2012, 3:14 pm

Baratheon retreats to The REach

Baratheon:
Footman crackclaw point to the blackwater.

Baratheon attacks with +1 Footman = 1
Tyrell defends with +4 (2) Footmen) = 4

House Cards:

Stannis Baratheon Combat Strength 4
Special Ability: If your opponent has a higher position on the IT Influence track than you, this card gains +1 CS.
Alester Florent Combat Strength 1
Swords 0 Forts 1

Special Ability Resolution:
Baratheon - gaines +1 Combat Strength

Battle Resolution:
Baratheon Combat Strength +1 Footman +5 HC = 6
Tyrell defends with +4 (2) Footmen) +1 HC = 5

Baratheon wins 6 v 5

Retreat:
Tyrell retreat back to searoad marches

Tyrell regains all House Cards except Alester Florent.

--------

Martell
Siege Engine to Starfall.
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Post 10 Sep 2012, 9:10 am

Stark:
march siege engine to flints finger.

Battle Commences:
Stark attacks with +4 Siege Engine +4 (2) Knights Greywater Watch = 8
Greyjoy defends with +2 (2) Footmen Flint's Finger = 2

Battle Commences:
Greatjon Umber Combat Strength 2
Swords 1 Forts 0
Balon Greyjoy - Combat Strength 2
Special Ability: The printed combat strength of your opponent's House card is reduced to 0.

Special Ability Resolution:
Greyjoy - Stark's HC = 0 CS

Battle Resolution:
Stark Combat Strength +4 Siege Engine +4 (2) Knights +0 HC = 8
Greyjoy Combat Strength +2 (2) Footmen +2 HC = 4

Stark wins 8 v 4

Casualties:
Stark has 1 Sword, 1 Footman is destroyed

Retreat:
Greyjoy has no valid retreat, 2nd Footman is removed.

Greyjoy has no units on the board for now.

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Consolidate Power:

Tyrell 8 + 3 = 11
-Old Town: CP* Add siege engine
-Old Town Port: CP +1
-The Arbor: CP +2

Lannister 12 + 3 = 15
-Pyke port: CP +1
-Pyke: CP +2

Baratheon - All Baratheon Power already claimed.
-King's Landing - Consolidate Power +3