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Post 05 Aug 2012, 4:10 pm

Westeros 1:Winter Is Coming
Shuffle this Westeros deck (including this card) and draw another card. Resolve that card, including possible Wildling icons. Repeat if "Winter Is Coming" is drawn again.

Westeros 1.2
Supply
In turn order, players adjust their Supply tokens-on the Supply track. Then,each player must reconcile his armies to ensure they conform with his new
supply limits.

Westeros 2 Clash of Kings
Remove all Influence tokens from the three Influence tracks. Then players bid for position on each track, starting with the Iron Throne track.

Westeros 3 Wildlings Attack
The Wildlings attack Westeros with the current strength indicated on the Wildlings track. All players then bid power to bolster the Night's Watch and prevent a Wilding victory.

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Westeros 1.2
Supply
In turn order, players adjust their Supply tokens-on the Supply track. Then,each player must reconcile his armies to ensure they conform with his new
supply limits.

Tyrell - 2 (3,2,2)
+2 Highgarden

Stark - 2 (3,2,2)
Winterfell, Seagard

Martell - 4 ( 3,3,2,2)
Sunspear, Salt Shore, Starfall, Prince's Pass

Baratheon - 2 (3,2,2)
Kingswood, Dragonstone

Lannister - 4 ( 3,3,2,2)
+2 Lannisport, Pyke, Riverrun

Greyjoy - 0 (2,2)

All players appear to be within proper Supply limits.

--------------------------

Westeros 2 Clash of Kings
Remove all Influence tokens from the three Influence tracks. Then players bid for position on each track, starting with the Iron Throne track.
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Post 17 Aug 2012, 7:40 am

Tyrell, as Holder of the Iron Throne determines placement of the tied Houses:

Iron Throne:
Tyrell Bids 1
Greyjoy Bids 0
Lannister Bids 0
Baratheon Bids 0
Martell Bids 0
Stark Bids 0

Fiefdom Bids:
Tyrell Bids 1
Greyjoy Bids 1
Martell Bids 0
Baratheon Bids 0
Stark Bids 0
Lannister Bids 0

Kings Court:

Tyrell Bids 2
Stark Bids 2
Martell Bids 2
Greyjoy Bids 1
Baratheon Bids 0
Lannister Bids 0

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Westeros 3 Wildlings Attack
The Wildlings attack Westeros with 4 Strength. All players then bid power to bolster the Night's Watch.

Tyrell Bids 4

Stark Bids 1
Martell Bid 1
Lannister Bids 1
Baratheon Bids 0
Greyjoy Bids 0

The Wildings are defeated by the surge in the Ranks of the Night's Watch.

Wildling Card:
Mammoth Riders
Wildling Victory
Lowest Bidder: Destroys 3 of his units anywhere.
Everyone Else: Destroys 2 of their units anywhere.

Night's Watch Victory
Highest Bidder: May retrieve 1 House card of his choice from his House card discard pile.

As highest bidder Tyrell may retrieve one House card of his choice from his House card discard pile:

Tyrell chooses Ser Loras Tyrell Combat Strength 3
Special Ability: If you are attacking and win this combat, Move the March Order token into the conquered area (instead of discarding it). The March order may be resolved again later this round.
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Post 17 Aug 2012, 7:42 am

Order Assignments:

Tyrell ***
-Redwyne straits: attack -1
-Oldtown: attack +1*
-Highgarden: CP*
-The Arbor: CP
-Sunset sea: attack +0
-Golden sound: support +1*

Greyjoy *
-Flint's Finger: Defense +2 *

Lannister
-Ironman's: March+0
-Pyke port: March-1
-Pyke: CP

Baratheon
-King's Landing - CP
-Kingswood - CP
-Harrenhal - March 0
-Blackwater Bay - Support
-Shipbreaker Bay - Defend +1

Martell **
-Starfall: CP*
-Prince's Pass: CP
-Yronwood: Support
-ESS: March+1*

Stark ***
-Seagard defense +1
-Twins consolidate power
-Moat Calin support +1*
-Winterfell consolidate power +1*
-Narrow sea defense +1
-Bay of ice march +1*

Raven:
Let me see what the wildlings have in mind.

Well that one is no fun, send it to the bottom.
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Post 17 Aug 2012, 7:43 am

Tyrell

1st march
one fleet Redwyne to West Summer Sea.

Lannister:
1 ship pyke port to Ironmans bay

Baratheon:
Harrenhal - Lift March
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Post 22 Aug 2012, 7:20 pm

Martell:
ESS Ship to WSS.

Battle Commences:
Martell attacks with +1 Ship +1 Token = 2
Tyrell defends with +1 Ship = 1

House Cards:
Doran Martell Combat Strength 0
Special Ability: Immediately move your opponent to the bottom of one Influence track of your choice.
Randyll Tarly Combat Strength 2
Swords 1 Forts 0

Special Ability Resolution:
Martell - Move Tyrell to bottom of the Fiefdom track

Battle Resoluiton:
Martell Combat Strength +1 Ship +1 Token +0 HC = 2
Tyrell Combat Strength +1 Ship +2 HC = 3

Tyrell wins 3 v 2

Casualties:
Tyrell has 1 Sword, Martell has no Forts. The Ship is destroyed.

--------------

Stark:
March fleet to Sunset Sea – BANZAI!

Battle Commences:
Stark attacks with +1 Ship +1 March = 2
Tyrell defends with +1 Ship +2 Support Golden Sound (Ship +1 Token) = 3

I need House Cards.

House Cards:
Roose Bolton Combat Strength 2
Special Ability: If you lose this combat, return your entire House card discard pile into your hand (including this card).
Margaery Tyrell Combat Strength 1
Swords 0 Forts 1

Special Ability Resolution:
Stark - TBA - N/A

Battle Resolution:

Stark Combat Strength +1 Ship +1 March +2 HC = 4
Tyrell Combat Strength +1 Ship +2 Support Golden Sound + 1 HC = 4

4 v 4 tie is won by Stark as House Higher on the Fiefdom Track.

Retreat:
Tyrell may retreats to West Summer Sea.
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Post 22 Aug 2012, 7:21 pm

Tyrell 2nd March
Oldtown Knight to Starfall

Battle Commences:
Tyrell attacks with +2 Knight = 2
Martell defends with +1 Footman +2 Support Yronwood (Knight) = 3

House Cards:
Mace Tyrell Combat Strength 4
Special Ability: Immediately destroy one of your opponent's attacking or defending Footmen units.
Arianne Martel Combat Strength 1
Special Ability: If you are defending and lose this combat, your opponent may not move his units into embattled area. They return to the area from which they marched. Your own units must still retreat.

Special Ability Resolution:
Tyrell - Footman in Starfall is destroyed.
Martell - TBA - Tyrell Knight returns to Oldtown

Combat Resolution:
Tyrell Combat Strength +2 Knight +4 HC = 6
Martell Combat Strength +2 Support +1 HC = 3

Tyrell wins 6 v 3

Tyrell returns to Oldtown per Martell House Card resolution.

----------------

Lannister:
1 ship ironmans to Golden sound (battle)

Battle Commences:
Lannister attacks with +1 Ship = 1
Tyrell defends with +1 Ship = 1

House Cards:
Ser Jaime Lannister Combat Strength 2
Swords 1 Forts 0
Ser Garlan Tyrell Combat Strength 2
Swords 2 Forts 0

Battle Resolution:
Lannister Combat Strength +1 Ship +2 HC = 3
Tyrell Combat Strength +1 Ship +2 HC = 3

3 v 3 tie is won by Lannister as House higher on the Fiefdom Track.

Casualties:
Lannister has 1 Sword, Tyrell has no forts. The Tyrell Ship is destroyed.

------------------

Consolidate Power:

Tyrell *** 0 + 2 = 2
-Highgarden: CP* Muster 2 footman
-The Arbor: CP +2

Lannister 0 + 2 = 2
-Pyke: CP +2

Baratheon 0 + 5 = 5
-King's Landing - CP +3
-Kingswood - CP +2

Martell ** 0 + 2 = 2
-Prince's Pass: CP +2

Stark *** 0 + 2 = 2
-Twins consolidate power +2
-Winterfell consolidate power* Muster a fleet in port and in bay of ice please