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Post 11 Jul 2012, 8:56 am

Turn 7 Begins:

Westeros 1 - Last Days of Summer - Wildlings Advance
Nothing happens. Proceed to resolve the next Westeros card.

Westeros 2 - Winter Is Coming
Shuffle this Westeros deck (including this card) and draw another card. Resolve that card, including possible Wildling icons. Repeat if "Winter Is Coming" is drawn again.

Westeros 2.1 re shuffle - Winter Is Coming
Shuffle this Westeros deck (including this card) and draw another card. Resolve that card, including possible Wildling icons. Repeat if "Winter Is Coming" is drawn again.

Westeros 2.2 - Clash of Kings
Remove all Influence tokens from the three Influence tracks. Then players bid for position on each track, starting with the Iron Throne track.

Westeros 3 Wildlings Attack
The Wildlings attack Westeros with the current strength indicated on the Wildlings track. All players then bid power to bolster the Night's Watch and prevent a Wilding victory.

-------------

Westeros 2.2 - Clash of Kings
Remove all Influence tokens from the three Influence tracks. Then players bid for position on each track, starting with the Iron Throne track.
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Post 16 Jul 2012, 10:23 am

Stark as Holder of the Iron Throne determines placement of the tied positions.

Iron Throne:

Stark Bids 3
Tyrell Bids 2
Martell Bids 2
Lannister Bids 0
Baratheon Bids 0
Greyjoy Bids 0
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Post 20 Jul 2012, 6:14 am

As Holder of the Iron Throne Stark determines placement of ties.

Fiefdom:

Tyrell Bids 6
Greyjoy Bids 6
Stark Bids 4
Martell Bids 4
Baratheon Bids 1
Lannister Bids 0
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Post 23 Jul 2012, 4:50 am

Stark, As holder of the Iron Thron determines the placement of the tied bids.

Kings Court:

Tyrell Bids 4
Martell Bids 4
Stark Bids 3
Lannister Bids 3
Baratheon Bids 0
Greyjoy Bids 0

Westeros 3 Wildlings Attack
The Wildlings attack Westeros with the current strength indicated on the Wildlings track. All players then bid power to bolster the Night's Watch and prevent a Wilding victory.

The Wildlings attack with a strength of 6. The Night's Watch is looking for a few good men, (or a few bad women to bring in the men) all warm bodies welcome. .
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Post 25 Jul 2012, 8:40 am

Nights Watch:

Greyjoy Bids 1

Tyrell Bids 0
Stark Bids 0
Martell Bids 0
Baratheon Bids 0
Lannister Bids 0


Wildlings win 6 v 1

The outcome of the tied votes are decided by Tyrell, the Holder of the Iron Throne

Wildling Card:

Rattleshirt's Raiders
Wildling Victory
Lowest Bidder: Is reduced 2 positions on the Supply track (to no lower than 0).
Everyone Else: Is reduced 1 position on the Supply Track (to no lower than 0).
Then reconcile armies to their new Supply limits.

Lowest Bidder Reduced 2
Tyrell Reduced to 4 - (3,3,2,2)

Everyone Else Reduced 1
Stark Reduced to 4 - (3,3,2,2)
Martell Reduced to 4 - (3,3,2,2)
Lannister Reduced to 1 - (3,2)
Baratheon Reduced to 0 - (2,2)
Greyjoy Reduced to 3 - (3,2,2,2)

The Wildling threat is reduced to 2
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Post 28 Jul 2012, 5:36 am

Order Assignments:

Stark **
-Castle black: attack +1*
-Karhold: CP
-Greywater watch: support +1*
-White Harbor: attack -1
-Most Calin: attack +0
-Bay of Ice: raid
-The Eryie: CP
-The Narrow Sea: defend +1
-The shivering sea: support +0
-Winterfell port: support +0
-Mountains of the moon: raid
-The fingers: defend +1

Tyrell ***
-Sunset Sea - Raid
-West Summer Sea - march -1
Redwyne Straight -
Oldtown Harbor -

-Lannisport - Defence +2*
-Stoney Sept - Support
-Searoad Marches - Support +1*
-the Reach - Defence +1
-Highgarden - Support
-Dornish Marches - Consolidate
-Oldtown - March +0
-Three Towers - Raid
-The Arbor - Consolidate

Martell ***
-Yornwood march+1*
-Sunspear march+0
-ESS march-1
-Dragonstone CP*
-Salt shore CP
-Starfall CP
-Sea of Dorne: Support+1*
-Shipbreaker bay Support
-Blackwater bay support

Lannister *
-The Golden Sound: Support
-Crackclaw Point: March +0
-Harrenhal: March +1*

Baratheon
-King's Landing: March +0
-Kingswood: Support
-Storm's End: Defend
-Prince's Pass: March -1

Greyjoy
-Ironman's Bay - March -1
-Flint's Finger - March 0
-Seagard - Support
-Pyke Port - CP
-Riverrun - Support

Raven:
Sunset Sea - March +1
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Post 28 Jul 2012, 5:38 am

Stark **
-Bay of Ice: raid - No Valid Target

-Mountains of the moon: raid - No Valid Target

Tyrell ***
-Three Towers - Raid - No Valid Target
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Post 28 Jul 2012, 5:39 am

Stark 1st March:
White Harbor: Knight to Moat Calin, Knight to Castle Black
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Post 31 Jul 2012, 7:22 am

Tyrell:
Sunset Sea, March +1 - 1 ship to Bay of Ice,

Battle Commences:
Tyrell attacks with +1 Ship +1 March = 2
Stark defends with +1 Ship +1 Support Ship Winterfell Harbor = 2

House Cards:
Mace Tyrell Combat Strength 4
Special Ability: Immediately destroy one of your opponent's attacking or defending Footmen units.
Roose Bolton Combat Strength 2
Special Ability: If you lose this combat, return your entire House card discard pile into your hand (including this card).

Special Ability Resolution:
Tyrell NA- No Footmen to destroy.
Stark - TBA - Regains entire House Card hand.

Battle Resolution:
Tyrell Combat Strength +1 Ship +1 March +4 HC = 6
Stark Combat Strength +1 Ship +1 Support +2 HC = 4

Tyrell wins 6 v 4

Casualties:
No Swords No Casualties

Retreat:

Stark Ship Retreats to Winterfell Port

Tyrell regains his House Cards.
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Post 31 Jul 2012, 7:23 am

Martell:
1 ship from ESS to shipbreaker bay
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Post 01 Aug 2012, 11:14 am

Lannister:
Crackclaw Point: March one Knight to Harrenhal, one Knight to Blackwater.

Baratheon:
Prince's Pass: 1 Knight to The Boneway
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Post 05 Aug 2012, 4:20 pm

Greyjoy:
Ironman's Bay - 1 Ship to Sunset Sea

Moat Calin

2 Knights to Greywater Watch
1 knight to Seagard
Attack with support
Leave token

Battle Commences:
Stark attacks with +2 Knight +6 Support Greywater Watch ( 2 Knights, Footman +1 Support) = 8
Greyjoy defends with +2 Knight = 2

House Cards:
Robb Stark Combat Strength 3
Special Ability: If you win this combat, you may choose the area to which your opponent retreats.You must choose a legal area where your opponent loses the fewest units.
Dagmar Cleftjaw - Combat Strength 1
Swords 1 Forts 1

Special Ability Resolution:
Stark - TBA - Greyjoy knight retreat to Riverrun

Battle Resolution:
Stark Combat Strength +2 Knight +6 Support +3 HC = 11
Greyjoy Combat Strength +2 Knight + 1HC = 3

Stark wins 11 v 3

Retreat:
Greyjoy knight retreat to Riverrun
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Post 05 Aug 2012, 4:23 pm

Tyrell:
West Summer Sea - March +1 - 3 ships to Sunset Sea.

Battle Commences:

Tyrell attacks with -1 March +3 Ships = 2
Greyjoy defends with +1 Ship = 1

Tyrell and Greyjoy have requested support from Lannister.

- Lannister supports Greyjoy.

Lannister supports Greyjoy. +3 Ships

Tyrell attacks with -1 March +3 Ships = 2
Greyjoy defends with +1 Ship +3 Support from Lannister ( 3 Ships Golden Sound) = 4

House Cards:
Queen of Thorns Combat Strength 0
Special Ability: Immediately remove one of your opponent's Order tokens in any one area adjacent to the embattled area. You may not remove the March Order token used to start this combat.
Theon Greyjoy - Combat Strength 2
Special Ability: If you are defending an area that contains a Stronghold or a Castle, this card gains +1 CS and sword icon.

Special Ability Resolution:
Tyrell - Immediately remove one of your opponent's Order tokens in any one area adjacent to the embattled area. Greyjoy March Flint's Finger is the only valid option
Greyjoy - NA

Battle Resolution:

Tyrell Combat Strength -1 March +3 Ships +0 HC = 2
Greyjoy Combat Strength +1 Ship +3 Support +2 HC = 6

Greyjoy wins 6 v 2

Tyrell retreats back to West Summer Sea

--------------------

Martell:
Resolving Yronwood march

Footman to Storm's end (battle)
Footman to Crackclaw
Footman to Sunspear


Battle Commences:
Martell attacks with +1 Footman +1 March +2 Support Sea of Dorne (ship +1 Token) +3 Support Shipbreaker Bay (3 Ships) = 7
Baratheon defends with +2 Knight +1 Defense +1 Support Kingswood (Footman) = 4