Set Up Complete:
Both sides are alerted. Unless specified the following is the dafault:
Upright, 2H weapon on OH/uncocked, all 1H weapons holstered, no Head counter
(All of these can be changed by the player)
Side A sets up first on any hill hex on board F
Axe sets up in F-O6 facing F-P5, upright, R10 in BH cocked
Hawk sets up in F-L6 facing F-L5, upright, W44s in BH cocked
Chief sets up in F-S7 facing F-T6, upright, Head Out, SH50 in BH cocked
Eagle sets up in F-P4, facing F-P3, Down, H44 in BH cocked
Side B sets up on any non-hill hex
Mountain Man sets up in G-E17 facing G-F17, upright, SH50 in BH cocked
Scout sets up in G-J16 facing G-J17, upright, W44 in BH cocked
Note 1: Side B bonus points are reduced to +6
Note 2: Keep in mind that every time a character shoots he gets -1VP. So used discretion when shooting.
Next deadline: turn 1 due Monday, April 14 at 4pm EDT/9pm UTC
Both sides are alerted. Unless specified the following is the dafault:
Upright, 2H weapon on OH/uncocked, all 1H weapons holstered, no Head counter
(All of these can be changed by the player)
Side A sets up first on any hill hex on board F
Axe sets up in F-O6 facing F-P5, upright, R10 in BH cocked
Hawk sets up in F-L6 facing F-L5, upright, W44s in BH cocked
Chief sets up in F-S7 facing F-T6, upright, Head Out, SH50 in BH cocked
Eagle sets up in F-P4, facing F-P3, Down, H44 in BH cocked
Side B sets up on any non-hill hex
Mountain Man sets up in G-E17 facing G-F17, upright, SH50 in BH cocked
Scout sets up in G-J16 facing G-J17, upright, W44 in BH cocked
Note 1: Side B bonus points are reduced to +6
Note 2: Keep in mind that every time a character shoots he gets -1VP. So used discretion when shooting.
Next deadline: turn 1 due Monday, April 14 at 4pm EDT/9pm UTC