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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3343
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25 Mar 2025, 12:31 pm
Set Up Complete:
Both sides are alerted. Unless specified the following is the dafault:
Upright, 2H weapon on OH/uncocked, all 1H weapons holstered, no Head counter
(All of these can be changed by the player)
Side A sets up first on any hill hex on board F
Axe sets up in F-O6 facing F-P5, upright, R10 in BH cocked
Hawk sets up in F-L6 facing F-L5, upright, W44s in BH cocked
Chief sets up in F-S7 facing F-T6, upright, Head Out, SH50 in BH cocked
Eagle sets up in F-P4, facing F-P3, Down, H44 in BH cocked
Side B sets up on any non-hill hex
Mountain Man sets up in G-E17 facing G-F17, upright, SH50 in BH cocked
Scout sets up in G-J16 facing G-J17, upright, W44 in BH cocked
Note 1: Side B bonus points are reduced to +6
Note 2: Keep in mind that every time a character shoots he gets -1VP. So used discretion when shooting.
Next deadline: turn 1 due Monday, April 14 at 4pm EDT/9pm UTC
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- JimOrlando
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14 Apr 2025, 1:02 pm
Turn 1 notes:
Segment 1:
Hawk draws 2 Delay cards for crossing Slope hexside: Wild Shot (his W44s fires harmlessly)
Eagle draws 2 Delay cards for Leap: 4 delay
Segment 2:
Chief loses his Head counter: executed foot action other than Turn
Segment 3:
Chief draws 2 Delay cards for crossing Slope hexside: 0 delay, DROP
DROP: 2 delay
End of turn:
Chief delay reduced from 2 to 1
Eagle delay reduced from 4 to 2
Next deadline: Turn 2 due Wednesday, April 16 at 4pm EDT/9pm UTC
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- JimOrlando
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16 Apr 2025, 1:01 pm
Turn 2 notes:
Segment 2:
Mountain Man loses his Aim on hex F-L1: executed foot action other than turn
Segment 4:
Axe draws 1 Delay card for Sprint: Wild Shot (his R10 fires one barrel harmlessly)
Eagle draws 2 Delay cars for crossing Slope hexside: 3 delay
Segment 5:
Hawk draws 1 Delay card for Sprint: 0 delay
End of turn:
Chief delay reduced from 1 to 0
Eagle delay reduced from 5 to 2
Next deadline: Turn 3 due Friday, April 18 at 4pm EDT/9pm UTC
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- JimOrlando
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18 Apr 2025, 1:07 pm
Turn 3 notes:
Segment 1:
Mountain Man loses his aim on Hawk: no long in Aim Zone (see note)
Segment 3:
Hawk draws 1 Delay card for Sprint: 0 delay
Scout loses his aim on H-T13: executed foot action other than Turn
End of turn:
Eagle delay reduced from 2 to 1
Note: Since Mountain Man is earlier in the order than Hawk, he revealed his C/A/S
on segment 0 and declared the execution to be "Aim at Hawk". Then Hawk revealed his
Bonus Advance with an execution of "Ahead Left" which took him out of Mountain Man's
Aim Zone. However he had already declared his execution so, even though he did list
what to do if he lost LOS, that didn't take effect until the second C/A/S.
Next deadline: Turn 4 due Monday, April 21 at 4pm EDT/9pm UTC
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- JimOrlando
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21 Apr 2025, 1:04 pm
Turn 4 notes:
Scout chooses to stand still and assess the situation
Segment 2:
Mountain Man loses his aim on Axe: executed foot action other than Turn
Segment 3:
Hawk draws 1 Delay card for Sprint: 0 delay
Segment 4:
Chief draws 1 Delay card for Sprint: 1 delay
Segment 5:
Eagle draws 1 Delay card for Sprint: 0 delay
End of turn:
Chief delay reduced from 1 to 0
Eagle delay reduced from 1 to 0
Next deadline: Turn 5 due Wendesday, April 23 at 4pm EDT/9pm UTC
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- JimOrlando
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23 Apr 2025, 1:29 pm
Turn 5 notes:
Segment 4:
Chief draws 1 Delay card for Sprint: Wild Shot (his SH50 fires harmlessly)
Segment 5:
Mountain Man aim: 6 Aim Markers, +0 card 7, +3 2H skill = 9/Range: 10 Hexes, /4 SH50, x2 Dark = 4
Eagle take a SIDE hit:
STUN 4: 1 delay, -1 endurance, DROP
DROP: 4 delay
SERIOUS 1: will draw 1 Fatigue card at the beginning of each turn
Hawk draws 1 Delay card for Sprint: 0 delay
Chief draws 1 Delay card for Sprint: 0 delay
Eagle Sprint canceled: delay
End of turn:
Eagle delay reduced from 5 to 2
Eagle endurance reduced from 20 to 19
Mountain Man gets -1VP for shooting
Next deadline: Turn 6 due Friday, April 25 at 4pm EDT/9pm UTC
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- JimOrlando
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25 Apr 2025, 1:21 pm
Turn 6 notes:
Segment 0:
Eagle draws 1 Fatigue card for Serious 1: 2 delay/-2 endurance
Segment 4:
Chief draws 1 Delay card for Sprint: 1 delay
End of turn:
Chief delay reduced from 1 to 0
Eagle delay reduced from 4 to 2
Eagle endurance reduced from 19 to 17
Next deadline: Turn 7 due Monday, April 28 at 4pm EDT/9pm UTC
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- JimOrlando
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28 Apr 2025, 1:03 pm
Turn 7 notes:
Segment 0:
Eagle draws 1 Fatigue card for Serious 1: 1 delay/-1 endurance
Segment 4:
Axe draws 1 Delay card for Sprint: 0 delay
Chief draws 1 Delay card for Sprint: 1 delay
Segment 5:
Mountain Man aim: 4 Aim Markers, +0 card 7, +3 2H skill = 7/Range: 10 Hexes, /4 SH50, x2 Dark = 4
MISS
Eagle Aim canceled: delay
End of turn:
Chief delay reduced from 1 to 0
Eagle delay reduced from 3 to 1
Eagle endurance reduced from 17 to 16
Next deadline: Turn 8 due Wednesday, April 30 at 4pm EDT/9pm UTC
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- JimOrlando
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30 Apr 2025, 1:24 pm
Turn 8 notes:
Turn 7 minor correction:
Chief actually finished turn 7 in A-K5, not A-K6 as shown on the map
Hawk stands perfectly still almost daring Scout to shoot (NTR)
Segment 0:
Eagle draws 1 Fatigue card for Serious 1: 2 delay/-2 endurance
Segment 4:
Axe draws 1 Delay card for Sprint: Lose Aim (no effect)
Segment 5:
Mountain Man aim: 8 Aim Markers, +0 card 7, +3 2H skill = 11/Range: 10 Hexes, /4 SH50, x2 Dark = 4
Eagle takes a VITAL hit:
Killed
Scout Aim: 2 Aim Markers, +0 card 7,+2 2H skill = 4/Range: 3 Hexes, x2 Dark = 6
MISS
Chief draws 1 Delay card for Sprint: Lose Aim (no effect)
End of turn:
Mountain Man gets -1VP for shooting. +2 VPs for Kill Enemy
Eagle gets -8VP for Killed
Axe, Hawk and Chief all get -1VP for Ally Killed
Scout gets -1VP for shooting
Next deadline: Turn 9 due Friday, May 2 at 4pm EDT/9pm UTC
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- JimOrlando
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02 May 2025, 1:24 pm
Turn 9 notes:
Segment 4:
Axe draws 1 Delay card for Sprint: 1 delay
Chief draws 1 Delay card for Sprint: DROP
DROP: 4 delay
End of turn:
Axe delay reduced from 1 to 0
Chief delay reduced from 4 to 2
Next deadline: Turn 10 due Monday, May 5 at 4pm EDT/9pm UTC
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- JimOrlando
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05 May 2025, 1:00 pm
Turn 10 notes:
End of turn:
Chief delay reduced from 2 to 1
Next deadline: Turn 11 due Wednesday, May 7 at 4pm EDT/9pm UTC
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- JimOrlando
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07 May 2025, 1:13 pm
Turn 11 notes:
Segment 1:
Axe draws 2 Delay cards for crossing Fence hexside: 2 delay
Segment 5:
Mountain Man aim: 6 Aim Markers, +0 card 7, +3 2H skill = 9/Range: 9 Hexes, /4 SH40, x2 Dark = 4
Chief takes a BODY hit:
STUN 6: 9 delay, -0 endurance
STAGGER: Hex: SAME, Direction: LONG, face A-E1
DROP: 1 delay
SERIOUS 3: will draw 3 Fatigue cards at the beginning of each turn
Mountain Man gets -1VP for shooting
End of turn:
Axe delay reduced from 2 to 1
Chief delay reduced from 11 to 5
Chief endurance reduced from 20 to 11
Next deadline: Turn 12 due Friday, May 9 at 4pm EDT/9pm UTC
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