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NASCAR Driver (Pro V)
 
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Post 14 Oct 2024, 12:29 pm

Setup notes:

Owner sets up in G4 facing G5
John Henry sets up in F7 facing F8
Innocente sets up in I5 facing F4
Ling Ho sets up in I3* facing J3
Clerk sets up in G3* facing H3
El Jefe sets up in G5 facing G6^
Reb sets up in H5 facing I5

Next deadline: turn 1 due Friday, October 25 at 4pm EDT/8pm UTC
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NASCAR Driver (Pro V)
 
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Post 25 Oct 2024, 1:30 pm

Turn 1 notes:

Clerk stands still in the corner to check things out (NTR)

Segment 1:
Ling Ho draws 2 Delay cards for crossing Window hexside: 2 delay

Segment 2:
El Jefe and Owner draw 1 Delay card for El Jefe entering Owner's hex:
El Jefe: 0 delay
Owner: 1 delay

End Of Turn:
Owner delay reduced from 1 to 0
Ling Ho delay reduced from 2 to 1

Next deadline: Turn 2 due Monday, October 28 at 4pm EDT/8pm UTC
Dodge City Railroad turn 1 legend.png
Dodge City Railroad turn 1 map.png
Dodge City Railroad turn1 results.png
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Post 28 Oct 2024, 1:49 pm

Turn 2 notes:

Segment 4:
Innocente draws 2 Delay cards for crossing Window hexside: 1 delay

End Of Turn:
Innocente delay reduced from 1 to 0
Ling Ho delay reduced from 1 to 0

Next deadline: Turn 3 due Wednesday, October 30 at 4pm EDT/8pm UTC
Dodge City Railroad turn 2 legend.png
Dodge City Railroad turn 2 map.png
Dodge City Railroad turn 2 results.png
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Post 30 Oct 2024, 1:19 pm

Turn 3 notes:

Clerk again checks things out before committing (NTR, that's 2)

Segment 2:
John Henry loses his Head counter: no longer in Aim Zone

Segment 3:
El Jefe and Owner draw 1 Delay card each for El Jefe entering Owner's hex:
El Jefe: 2 delay
Owner: 2 delay

Segment 4:
Innocente draws 1 Delay card for Sprint: 1 delay

Segment 5:
Owner Belt canceled: delay

End Of Turn:
Owner delay reduced from 2 to 1
Innocente delay reduced from 1 to 0
El Jefe delay reduced from 2 to 1

Next deadline: Turn 4 due Friday, November 1 at 4pm EDT/8pm UTC
Dodge City Railroad turn 3 legend.png
Dodge City Railroad turn 3 map.png
Dodge City Railroad turn 3 results.png
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Post 01 Nov 2024, 1:44 pm

Turn 4 notes:

Clerk seems to have had one too many and settles onto the bench to pass out

Segment 2:
Owner draws 1 Delay card for leaving the platform: 1 delay
Owner draws 1 Delay card for entering railroad hex: 2 delay
Ling Ho draws 1 Delay card for entering railroad hex: Lose Aim (no effect)

Segment 3:
John Henry Hook canceled: El Jefe played Block
John Henry draws 2 Delay cards for canceled attack: 0 delay

Segment 5:
El Jefe aim: 4 Wielding, +0 BR skill = 4
John Henry takes a GUN hit:
Light 2: 1 delay, -1 endurance, Drop
Drop: 1 delay
Innocente draws 1 Delay card for Sprint: 0 delay

End Of Turn:
Owner delay reduced from 4 to 2
John Henry delay reduced from 2 to 1
John Henry endurance reduced from 40 to 39
El Jefe delay reduced from 1 to 0

Note the UTC time change as Daylight Saving time ends Sunday.

Next deadline: Turn 5 due Monday, November 4 at 4pm EDT/8pm UTC
Dodge City Railroad turn 4 legend.png
Dodge City Railroad turn 4 map.png
Dodge City Railroad turn 4 results.png
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Post 08 Nov 2024, 2:23 pm

Turn 7 notes:

Segment 4:
El Jefe draws 1 Delay card for leaving Platform hex: 0 delay
El Jefe draws 1 Delay card for entering Railroad hex: 0 delay

Segment 5:
Owner aim: 5 Bsre Hands, +0 BR skill = 5
MISS
Innocente aim: 3 Kick, +0 BR skill = 3
John Henry takes a VITAL hit:
STUN 8: 13 delay, -13 endurance
DROP: 2 delay

End Of Turn:
Owner delay reduced from 1 to 0
John Henry delay reduced from 17 to 8
John Henry endurance reduced from 39 to 26
Reb delay reduced from 1 to 0

Next deadline: Turn 8 due Monday, November 11 at 4pm EDT/8pm UTC
Dodge City Railroad turn 7 legend.png
Dodge City Railroad turn 7 map.png
Dodge City Railroad turn 7 results.png
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Post 11 Nov 2024, 2:14 pm

Turn 8 notes:

Ling Ho watches from the other side of the tracks (NTR 1)

Segment 3:
Owner aim: 5 Bare Hands, +0 BR skill = 5
MISS
El Jefe aim: 5 Bare Hands, +0 BR skill = 5
MISS (C2 has Down target status)

Segment 5:
Owner aim: 5 Bare Hands, +0 BR skill = 5
Innocente takes a SIDE hit:
LIGHT 1: 1 delay, -1 endurance
Innocente aim: 3 Kick, +0 BR skill = 3
MISS
El Jefe aim: 5 Bare Hands, +0 BR skill = 5
John Henry takes a SIDE hit:
LIGHT 1: 0 delay, -0 endurance
Reb Belt canceled: no target

End Of Turn:
John Henry delay reduced from 8 to 4
Innocente delay reduced from 1 to 0
Innocente endurance reduced from 25 to 24

Next deadline: Turn 9 due Wednesday, November 13 at 4pm EDT/8pm UTC
Dodge City Railroad turn 8 legend.png
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Dodge City Railroad turn 8 results.png
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Post 13 Nov 2024, 2:03 pm

Turn 9 notes:

Do we hear the train in the distance?

Segment 2:
Reb draws 1 Delay card for leaving Platform hex: 0 delay
Reb draws 1 Delay card for entering Railroad hex: 0 delay

Segment 3:
Owner aim: 5 Bsre Hands, +0 BR skill = 5
Innocente takes a CRIT hit:
LIGHT 3: 3 delay, -3 endurance
LOSE AIM: no effect
El Jefe aim: 5 Bare Hands, +0 BR skill = 5
John Henry takes a BODY hit:
LIGHT 2: 2 delay, -2 endurance
WILD SHOT: no effect

Segment 5:
Owner aim: 5 Bsre Hands, +0 BR skill = 5
John Henry takes a GUN hit:
LIGHT 1: no effect
LOSE AIM: no effect
John Henry Duc canceled: delay
Innocente Kick canceled: delay
El Jefe aim: 5 Bare Hands, +0 BR skill = 5
John Henry takes a SIDE hit:
LIGHT 1: 0 delay, -0 endurance
Reb Belt canceled: no target

End Of Turn:
John Henry delay reduced from 6 to 3
John Henry endurance reduced fom 26 to 24
Innocente delay reduced from 3 to 1
Innocente endurance reduced from 24 to 21

Note: there are 32 Result Cards remaining, 2 Malfunctions

Next deadline: Turn 10 due Friday, November 15 at 4pm EDT/8pm UTC
Dodge City Railroad turn 9 legend.png
Dodge City Railroad turn 9 map.png
Dodge City Railroad turn 9 results.png
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Post 15 Nov 2024, 2:06 pm

Turn 10 notes:

Do we hear the train in the distance?

Segment 2:
Ling Ho draws 1 Delay card for entering Railroad hex: 2 delay

Segment 3:
Owner aim: 5 Bsre Hands, +0 BR skill = 5
Innocente takes a GUN hit:
LIGHT 1: 1 delay, -1 endurance
LOSE AIM: no effect

El Jefe aim: 5 Bare Hands, +0 BR skill = 5
MISS (Down target status)

Segment 5:
Owner aim: 5 Bsre Hands, +0 BR skill = 5
Innocente takes a BODY hit:
LIGHT 2: Wild Shot (no effect, Lose Aim (no effect)

Ling Ho draws 1 Delay card for entering Platform hex: 0 delay

John Henry gets 2 delay for Advance while Down
John Henry draws 1 Delay card for entering Platform hex: 1 delay
John Henry draws 1 Delay card for entering Innocente's hex: 2 delay
Innocente draws 1 Delay card for John Henry entering hex: 1 delay
Innocente Jab canceled: delay

End Of Turn:
John Henry delay reduced from 8 to 4
Innocente delay reduced from 3 to 1
Innocente endurance reduced from 21 to 20
Ling Ho delay reduced from 2 to 1
Train draw: 82 > 5, no train

Note 1: When Innocente drew card 102 there were no more Malfunction cards.
The deck was immediately reshuffled.

Note 2: I will put the "train draws" on the bottom of C1's card draw list.

Next deadline: Turn 11 due Monday, November 18 at 4pm EDT/8pm UTC
Dodge City Railroad turn 10 legend.png
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Dodge City Railroad turn 10 results.png
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Post 18 Nov 2024, 2:10 pm

Turn 11 notes:

Nope, I guess that wasn't the train in the distance

Segment 3:
Owner aim: 5 Bare Hands, +0 BR skill = 5
Innocente takes a SIDE hit:
LIGHT 1: 2 delay, -2 endurance

Segment 5:
Owner aim: 5 Bsre Hands, +0 BR skill = 5
Innocente takes a SIDE hit:
LIGHT 1: 2 delay, -2 endurance

Innocente Bear Hug canceled: delay

End Of Turn:
John Henry delay reduced from 4 to 2
Innocente delay reduced from 5 to 2
Innocente endurance reduced from 20 to 16
Ling Ho delay reduced from 1 to 0
Train draw: 42 > 5, no train

Next deadline: Turn 12 due Wednesday, November 20 at 4pm EDT/8pm UTC
Dodge City Railroad turn 11 legend.png
Dodge City Railroad turn 11 map.png
Dodge City Railroad turn 11 results.png
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Post 20 Nov 2024, 2:33 pm

Turn 12 notes:

Segment 1:
Reb draws 1 Delay card for entering Railroad hex: 0 delay

Segment 1:
Reb draws 1 Delay card for entering Platform hex: 0 delay

Segment 3:
Owner aim: 5 Bare Hands, +0 BR skill = 5
MISS

Segment 4:
El Jefe draws 1 Delay card for entering Railroad hex: 0 delay

Segment 5:
Owner aim: 5 Bsre Hands, +0 BR skill = 5
Innocente takes a BODY hit:
LIGHT 2: 2 delay, -2 endurance

John Henry aim: 3 Bear Hug, +2 BR skill = 5
Innocente takes a VITAL hit:
STUN 4: 12 delay, -12 endurance

Innocente aim: 3 Bear Hug, +0 BR skill = 3
John Henry takes a LEG hit:
LIGHT 3: 6 delay, -6 endurance

Reb and Ling Ho draw 1 Delay card each for Reb entering Ling Ho's hex:
Reb: 0 delay, Ling Ho: 0 delay

End Of Turn:
John Henry delay reduced from 8 to 4
John Henry endurance reduced from 24 to 18
Innocente delay reduced from 16 to 8
Innocente endurance reduced from 16 to 2

Train draw: 90 > 6 no train

Next deadline: Turn 13 due Monday, November 25 at 4pm EDT/8pm UTC
Dodge City Railroad turn 12 legend.png
Dodge City Railroad turn 12 map.png
Dodge City Railroad turn 12 results.png
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Post 25 Nov 2024, 2:17 pm

Turn 14 notes:

Segment 1:
Owner draws 2 Delay cards for crossing Window hexside: 2 delay
Reb draws 1 Delay card for Ling Ho Sidestep canceling his Jab: Lose Aim (no effect)

Segment 3:
Reb draws 2 Delay cards for Ling Ho Block canceling his Belt: 1 Delay, Lose Aim (no effect)

Segment 5:
John Henry draws 2 Delay cards for Leap: 2 delay, Lose Aim (no effect)
El Jefe draws 1 Delay card for entering Platform hex: Wild Shot (no effect)

End Of Turn:
Owner delay reduced from 2 to 1
John Henry delay reduced from 6 to 3
Innocente delay reduced from 8 to 4
Reb delay reduced from 1 to 0

Train draw: 43 > 6 no train

Note: Thursday is Thanksgiving Day in the U.S. Many people make it a "4-day weekend".
Therefore Friday's deadline is soft. No reminder will be sent. If I have all
moves I will put out the turn.

Next deadline: Turn 15 due Wednesday, November 27 at 4pm EDT/8pm UTC
Dodge City Railroad turn 13 legend.png
Dodge City Railroad turn 13 map.png
Dodge City Railroad turn 13 results.png
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Post 27 Nov 2024, 2:08 pm

Turn 15 notes:

Segment 3:
Ling Ho aim: 3 Kick, +2 BR skill = 5
Reb takes a CRIT hit:
LIGHT 6: 4 delay, -4 endurance
LOSE AIM: no effect

Segment 5:
John Henry aim: 1 Spade, +0 BR skill = 1
Innocente takes a GUN hit:
LIGHT 3: 1 delay, -1 endurance
GUN HAND: no effect (no weapon in GH)
GUN ARM 1: will subtract 1 from aim for any attack involving GH

El Jefe aim: 5 Bare Hands, +0 BR skill = 5
John Henry takes a BODY hit:
LIGHT 2: 0 delay, -0 endurance

End Of Turn:
Owner delay reduced from 1 to 0
John Henry delay reduced from 3 to 1
Innocente delay reduced from 5 to 2
Innocente endurance reduced from 2 to 1
(This is the first turn Innocente finishes with more delay then endurance)
Reb delay reduced from 4 to 2
Reb endurance reduced from 20 to 16

Train draw: 51 > 7 no train

Note: Thursday is Thanksgiving Day in the U.S. Many people make it a "4-day weekend".
Therefore Friday's deadline is soft. No reminder will be sent. If I have all
moves I will put out the turn.

Next deadline: Turn 16 due Friday, November 29 (soft) at 4pm EDT/8pm UTC
Dodge City Railroad turn 14 legend.png
Dodge City Railroad turn 14 map.png
Dodge City Railroad turn 14 results.png
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Post 02 Dec 2024, 2:04 pm

Turn 15 notes:

Segment 3:
Ling Ho aim: 2 Pail, +2 BR skill = 4
El Jefe takes a BODY hit:
LIGHT 3: 4 delay, -4 endurance

Segment 5:
Owner aim: 5 Bare Hands, +0 BR skill = 5
Innocente takes a CRIT hit:
LIGHT 3: 6 delay, -6 endurance

John Henry aim: 3 Bear Hug, +0 BR skill = 3
MISS

El Jefe Advance canceled: delay

End Of Turn:
John Henry delay reduced from 1 to 0
Innocente delay reduced from 6 to 3
Innocente endurance reduced from 1 to 0
(This is the second turn Innocente finishes with more delay then endurance, passes out)
Owner gets the VP for causing more endurance loss for Innocente
El Jefe delay reduced from 4 to 2
El Jefe endurance reduced from 20 to 16
Reb delay reduced from 2 to 1

Train draw: 31 > 7 no train

Next deadline: Turn 16 due Wednesday, December 4 at 4pm EDT/8pm UTC
Dodge City Railroad turn 15 legend.png
Dodge City Railroad turn 15 map.png
Dodge City Railroad turn 15 results.png
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Post 04 Dec 2024, 2:17 pm

Turn 16 notes:

Segment 3:
John Henry aim: 3 Bear Hug, +2 BR skill = 5
El Jefe takes an ARM hit: (he has MOVE target status)
LIGHT 3: 3 delay, -3 endurance
OTHER HAND: No Effect
OTHER ARM 1: will subtract 1 from any attack from GH or OH (probably no effect)

Ling Ho aim: Kick 3, +2 BR skill = 5
MISS

Segment 5:
Owner aim: 5 Bare Hands, +0 BR skill, +4 card (7) = 9
John Henry takes a BE(CRIT) hit:
LIGHT 3: 3 delay, -3 endurance
LOSE AIM: no effect

Reb aim: 4 Knife, +0 BR skill = 4
Ling Ho takes a BODY hit:
LIGHT 4: 2 delay, -2 endurance
LOSE AIM: no effect

El Jefe Advance canceled: delay

End Of Turn:
John Henry delay reduced from 3 to 1
John Henry endurance reduced from 18 to 15
Ling Ho delay reduced from 2 to 1
Ling Ho endurance reduced from 25 to 23
El Jefe delay reduced from 5 to 2
El Jefe endurance reduced from 16 to 13
Reb delay reduced from 1 to 0

Train draw: 96 >8 no train

Next deadline: Turn 17 due Friday, December 6 at 4pm EDT/8pm UTC
Dodge City Railroad turn 16 legend.png
Dodge City Railroad turn 16 map.png
Dodge City Railroad turn 16 results.png