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Post 08 Jan 2024, 3:30 am

It's every man for himself!! Good guys and bad guys, all highly skilled and deadly, find each other.

Next deadline: set up hexes due Wednesday, January 10 at 4pm EST/9pm UTC
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Post 12 Jan 2024, 5:46 am

Set Up Notes:

Marshal sets up in AA-L2 facing AA-M3, W44 in BH cocked
Gun Artist sets up in HH-G16 facing HH-G15, Head in HH-G15, W44 in BH cocked
The Kid sets up in GG-O15, facing GG-P15, C45 in GH cocked
Mountain Man sets up in C-I20 facing C-J20, SH50 in BH cocked
Dude sets up in AA-R8, facing AA-Q9, SW45 in GH cocked
Ike sets up in HH-E20 facing HH-D19, W44 in BH uncocked
Border Rider sets up in C-H20 on the roof facing C-I21, Head in C-I21, H44 in BH cocked

A quick primer on multi-floor movement:
Ladders connect the floor they are printed on with the next floor up (ground to 2nd or 2nd to 3rd/roof)
Trap doors access the ladders to descend floors
The roofs are continuous, the open space on the 2nd floor card does not exist on the roof
The roof edges on boards C and DD block LOS to all hexes except roofs on boards C and DD unless a character (or Head) is adjacent to the roof edge.

Next deadline: Turn 1 due Monday, January 22 at 4pm EST/9pm UTC
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Post 22 Jan 2024, 2:34 pm

Turn 1 Notes:

Ike takes a deep breath before deciding what to do (NTR)

Segment 5
Gun Artist aim: 4 Aim Markers, +0 card 7, +3 2H skill = 7/Range: 10 Hexes, +2 Head/Head, +2 Elvation, /4 W44 = 3
MISS
Border Rider aim: 4 Aim Markers, +0 card 7, +2 2H skill = 6/Range: 10 Hexes, +2 Head/Head, +2 Elevation, /3 H44 = 4
MISS

Next deadline: Turn 2 due Wednesday, January 24 at 4pm EST/9pm UTC
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Post 24 Jan 2024, 3:04 pm

Turn 2 Notes:

Gun Artist stops to spit out his chaw and pack a new one (NTR 1)

Segment 1
Mountain Man aim: 4 Aim Markers, +0 card 7, +3 wH skill = 7/Range: 11 Hexes, +1 Head, /4 SH50 = 3
Gun Artist takes a BODY hit:
STUN6: 11 delay, -1 endurance
Wild Shot: no effect
He staggers into hex HH-G15 facing GG-H15 and DROPs
DROP: 2 Delay
SERIOUS3: will draw 3 Fatigue cards at the beginning of each turn
Marshal draws 1 Delay card for SPRINT: 1 delay

Segment 4
The Kid draws 1 Delay card for SPRINT: 1 delay

Segment 5
Dude draws 1 Delay card for SPRINT: 0 delay

End of Turn
Marshal delay reduced from 1 to 0
Gun Artist delay reduced from 13 to 6
Gun Artist endurance reduced from 20 to 9
The Kid delay reduced from 1 to 0

Next deadline: Turn 3 due Friday, January 26 at 4pm EST/9pm UTC
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Post 26 Jan 2024, 1:57 pm

Turn 3 Notes:

Segment 0:
Gun Artist draws 3 Fatigue cards for SERIOUS3: 3 delay, -3 endurance

Segment 2:
Marshal draws 1 Delay card for SPRINT: 2 delay

Segment 3:
Mountain Man drews 2 Delay cards for crossing Window hexside: 0 delay

Segment 5:
Border Rider aim: 8 Aim Markers, +0 card 7, +2 2H skill = 10/Range: 10 Hexes, +1 Head, +2 Elevation, /3 H44 = 4
Gun Artist takes a SIDE hit:
STUN2: 4 delay, -4 endurance
Dude draws 1 Delay card for SPRINT: 0 delay
Marshal Advance canceled: delay (will not be elgible to SPRINT next turn)

End of Turn
Marshal delay reduced from 2 to 1
Gun Artist delay reduced from 13 to 6
Gun Artist endurance reduced from 9 to 2
This is the firs turn Gun Artist finishes with more delay than endurance

Next deadline: Turn 4 due Monday, January 29 at 4pm EST/9pm UTC
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Post 30 Jan 2024, 4:57 am

Turn 4 Notes:

Segment 0:
Gun Artist draws 3 Fatigue cards for SERIOUS3: 2 delay, -2 endurance

Segment 3:
Dude draws 2 Delay cards for crossing Window hexside: 2 delay

Segment 4:
Ike draws 1 Delay card for SPRINT: 0 delay

End of Turn
Marshal delay reduced from 1 to 0
Gun Artist passes out
Mountain Man gets 1 VP for Knock Out Opponent
Dude delay reduced from 2 to 1

Next deadline: Turn 5 due Wednesday, January 31 at 4pm EST/9pm UTC
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Post 31 Jan 2024, 2:03 pm

Turn 5 Notes:

Segment 5:
Border Rider aim: 6 Aim Markers, +0 card 7, +2 2H skill = 8/Range: 9 Hexes, +1 Head, +2 Elevation, /3 H44 = 4
Malfuntion, no effect with second draw

End of Turn
Dude delay reduced from 1 to 0

Next deadline: Turn 6 due Friday, February 2 at 4pm EST/9pm UTC
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Post 02 Feb 2024, 2:04 pm

Turn 6 Notes:

Segment 5:
Dude draws 1 Delay card for SPRINT: 0 delay

End of Turn
None

Next deadline: Turn 7 due Monday, February 5 at 4pm EST/9pm UTC
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Post 05 Feb 2024, 2:26 pm

Turn 7 Notes:

Segment 1:
The Kid aim: 2 Aim Markers, +1 card 7, +3 1H skill = 6/Range: 6 Hexes, +1 Head = 7
MISS
Ike aim: 6 Aim Markers, +0 card 7, +2 2H skill = 8/Range: 6 Hexes, +1 Head, /4 = 1
The Kid takes a BE(VITAL) hit: Killed

Segment 4:
Border Rider aim: 6 Aim Markers, +1 card 6, +2 2H skill = 9/Range: 9 Hexes, +1 Head, +2 Elevation, /3 H44 = 4
Ike takes a BE(VITAL) hit: Killed
Mountain Man draws 1 Delay card for SPRINT: 0 delay

End of Turn
Ike gets +2 VPs for Kill Enemy
The Kid gets -8 VPs for Killed
Border Rider gets +2 VPs for Kill Enemy
Ike gets -8 VPs for Killed

Next deadline: Turn 8 due Wedmesday, February 7 at 4pm EST/9pm UTC
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Post 07 Feb 2024, 2:47 pm

Turn 8 Notes:

Segment 1:
Marshal aim: 4 Aim Markers, +0 card 7, +3 2H skill = 8/Range: 4 Hexes, +1 Head, /4 W44 = 1
Dude takes a SIDE hit:
STUN2: 3 delay, -3 endurance, Lose Aim
STAGGER: Same, Long
DROP: 3 delay
Dude loses his Head counter: no longer in Aim Zone

Segment 2:
Border Rider loses his Head counter: executed foot action other than Turn

End of Turn
Dude delay reduced from 6 to 3
Dude endurance reduced from 20 to 17

Next deadline: Turn 9 due Friday, February 9 at 4pm EST/9pm UTC
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Post 09 Feb 2024, 2:10 pm

Turn 9 Notes:

Segment 2:
Marshal loses his aim on AA-R0: executed foot action other than Turn

Segment 4:
Mountain Man draws 1 Delay card for SPRINT: 2 delay

End of Turn
Mountain Man delay reduced from 2 to 1
Dude delay reduced from 3 to 1

Next deadline: Turn 10 due Monday, February 12 at 4pm EST/9pm UTC
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Post 12 Feb 2024, 2:12 pm

Turn 10 Notes:

Segment 2:
Marshal aim: 0 Aim Markers, +0 card 7, +3 2H skill = 3
MISS

Segment 5:
Mountain Man draws 1 Delay card for SPRINT: 1 delay

End of Turn
Mountain Man delay reduced from 2 to 1
Dude delay reduced from 1 to 0

Next deadline: Turn 11 due Wednesday, February 14 at 4pm EST/9pm UTC
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Post 14 Feb 2024, 3:06 pm

Turn 11 Notes:

Segment 1:
Dude draws 2 Delay cards for LEAP: 2 delay

Segment 5:
Mountain Man draws 1 Delay card for SPRINT: 0 delay

End of Turn
Mountain Man delay reduced from 1 to 0
Dude delay reduced from 2 to 1

Next deadline: Turn 12 due Friday, February 16 at 4pm EST/9pm UTC
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Post 16 Feb 2024, 2:05 pm

Turn 12 Notes:

Segment 4:
Nountain Man draws 1 Delay card for SPRINT: Wild Shot
His SH50 fires harmlessly, it is now uncocked and empty

End of Turn
Dude delay reduced from 1 to 0

Next deadline: Turn 13 due Monday, February 19 at 4pm EST/9pm UTC
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Battle of Champions turn 12 results.png
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Post 19 Feb 2024, 2:05 pm

Turn 13 Notes:

Segment 2:
Dude loses his aim on AA-R0: no longer in Aim Zone

Segment 4:
Mountain Man draws 1 Delay card for SPRINT: 0 delay

End of Turn
None

Next deadline: Turn 14 due Wednesday, February 21 at 4pm EST/9pm UTC
Battle of Champions turn 13 legend.png
Battle of Champions turn 13 map.png
Battle of Champions turn 13 results.png