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NASCAR Driver (Pro V)
 
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Joined: 22 Nov 2014, 4:13 pm

Post 09 Apr 2023, 1:59 pm

The Stand
set up notes:

Prospector sets up in F-P6 facing F-P5
Wild Bill Hickok sets up in F-S7 facing F-S6

Drifter sets up in H-O24 facing H-O23, upright, W44 in BH/cocked
Little Ernie sets up in B-Q1 facing B-Q2, SW45 in GH/cocked
Innocente sets up in B-R0 facing B-R1, R10 in BH/cocked
Fast Draw sets up in B-P0 facing B-P1, H44 in BH/cocked
Frank Cully sets up in A-K1 facing A-K2, W44 in BH/cocked


Next deadline: turn 1 set up due Monday, April 24 at 4pm EDT/8pm UTC
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NASCAR Driver (Pro V)
 
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Post 24 Apr 2023, 1:02 pm

The Stand
turn 1 notes:

Segment 1:
Little Ernie draws 2 Delay cards for crossing a Bank hexside: 3 delay

Segment 2:
Innocente draws 2 Delay cards for crossing a Bank hexside: 2 delay

Segment 3:
Innocente kicks the Bank in irritation

Segment 5:
Little Ernie Advance canceled: delay

End of turn:
Little Ernie delay reduced from 3 to 1
Innocente delay reduced from 2 to 1

Next deadline: turn 2 due Wednesday, April 26 at 4pm EDT/8pm UTC
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Post 26 Apr 2023, 12:59 pm

The Stand
turn 2 notes:

Segment 2:
Drifter loses his aim on Prospector (see note below)

Segment 4:
Fast Draw draws 1 Delay card for Sprint: 0 delay
Frank Cully draws 1 Delay card for Sprint: 0 delay

Segment 5:
Wild Bill Hickok aim: 6 Aim Markers, +0 card 7, +3 2H skill = 9/Range: 23 Hexes, +1 Elevation, /4 W44 = 6
MISS
Propector gets 2 Delay for Advance while Down
Frank Cully draws 1 Delay card for Sprint: 0 delay

End of turn:
Prospector delay reduced from 4 to 2
Little Ernie delay reduced from 1 to 0
Innocente delay reduced from 1 to 0

Note: On segment 0 Drifter reveals card 5 and states "Aim at C2". At this time C2 is upright and
in LOS. Prospector then reveals Drop and executes it on segment 1, leaving Drifter's LOS. Since
Drifter's exacution was already stated he can no longer aim at Prospector. However, with his second
Aim he gets the default of "closest hex to intended target."

Next deadline: turn 3 due Friday, April 28 at 4pm EDT/8pm UTC
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Post 28 Apr 2023, 1:25 pm

The Stand
turn 3 notes:

Little Ernie pauses to assess the situation, much to the surprise of Innocente

Segment 4:
Innocente draws 1 Delay card for Sprint: Lose Aim (no effect)
Innocente draws 1 Delay card for entering Little Ernie's hex: 2 delay
Little Ernie draws 1 Delay card for Innocente entering his hex: 0 delay
Fast Draw draws 1 Delay card for Sprint: 0 delay
Fast Draw draws 2 Delay cards for crossing a Bank hexside: 1 delay

Segment 5:
Frank Cully draws 1 Delay card for Sprint: Lose Aim (no effect)

End of turn:
Prospector delay reduced from 2 to 1
Innocente delay reduced from 2 to 1
Fast Draw delay reduced from 1 to 0

Next deadline: turn 4 due Monday, May 1 at 4pm EDT/8pm UTC
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Post 01 May 2023, 12:58 pm

The Stand
turn 4 notes:

Little Ernie pauses to assess the situation, much to the surprise of Innocente

Segment 2:
Frank Cully draws 2 Delay cards for Drop: 3 delay

Segment 4:
Fast Draw draws 1 Delay card for Sprint: Lose Aim (no effect)

Segment 5:
Prospector gets 2 delay for Back Up while Down
Innocente draws 1 Delay card for Sprint: Wild Shot (his shotgun fires one barrel)

End of turn:
Prospector delay reduced from 3 to 1
Innocente delay reduced from 1 to 0
Frank Cully delay reduced from 3 to 1

Next deadline: turn 5 due Wednesday, May 3 at 4pm EDT/8pm UTC
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Post 03 May 2023, 1:16 pm

The Stand
turn 5 notes:

Frank Cully catches his breath and waits to see what unfolds (by choice, not NTR)

Segment 3:
Little Ernie draws 2 Delay cards for crossing a Bank hexside: 2 delay
Innocente curses as he loads a shell into his shotgun

Segment 4:
Prospector gets 2 delay for Advance while Down
Fast Draw draws 1 Delay card for Sprint: 0 delay
Fast Draw draws 2 Delay cards for crossing a Bank hexside: 2 delay

End of turn:
Prospector delay reduced from 3 to 1
Little Ernie delay reduced from 2 to 1
Fast Draw delay reduced from 2 to 1
Frank Cully delay reduced from 1 to 0

Next deadline: turn 6 due Friday, May 5 at 4pm EDT/8pm UTC
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Post 05 May 2023, 1:18 pm

The Stand
turn 6 notes:

Segment 5:
Wild Bill Hickok aim: 8 Aim Markers, +0 card 7, +3 2H skill = 11/Range: 18 Hexes, +1 Head, +1 Elevation, /4 W44 = 5
Drifter takes a VITAL hit: killed
Fast Draw draws 1 Delay card for Sprint: 1 delay

End of turn:
Prospector delay reduced from 1 to 0
Little Ernie delay reduced from 1 to 0
Fast Draw delay reduced from 2 to 1

Next deadline: turn 7 due Monday, May 8 at 4pm EDT/8pm UTC
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Post 08 May 2023, 1:19 pm

The Stand
turn 7 notes:

Segment 3:
Little Ernie draws 1 Delay card for Sprint: 2 delay
Innocente draws 2 Delay card for crossing Bank hexside: 1 Delay

Segment 5:
Prospector aim: 6 Aim Markers, +0 card 7, +0 2H skill = 6/Range: 11 Hexes, +1 Head, +1 Elevation, /3 H44 = 4
MISS: Little Ernie has Run Target Status

End of turn:
Little Ernie delay reduced from 2 to 1
Innocente delay reduced from 3 to 1
Fast Draw delay reduced from 1 to 0

Next deadline: turn 8 due Wednesday, May 10 at 4pm EDT/8pm UTC
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Post 10 May 2023, 1:22 pm

The Stand
turn 8 notes:

Little Ernie pauses to let Innocente pass (NTR)

Segment 2:
Prospector gets 2 delay for Advance while Down
Prospector loses his Head counter: executed foot action other than Turn
Fast Draw loses his aim on Prospector: no longer in LOS

End of turn:
Prospector delay reduced from 2 to 1
Little Ernie delay reduced from 1 to 0
Innocente delay reduced from 3 to 1

Next deadline: turn 9 due Friday, May 12 at 4pm EDT/8pm UTC
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Post 12 May 2023, 1:03 pm

The Stand
turn 9 notes:

Segment 3:
Wild Bill Hickok draws 2 Delay cards for crossing Slope hexside: 0 delay

Segment 4:
Frank Cully aim: 8 Aim Markers, +1 card 6, +2 2H skill = 11/Range: 12 Hexes, +1 Head, /4 W44 = 3
Wild Bill Hickok takes a BODY hit:
STUN4: 10 delay, -10 endurance
STAGGER: Ahead Left/Long, G-A16 facing F-T6
DROP: 4 delay
SERIOUS2: will draw 2 Fatigue cards at the beginning of each turn

Segment 5:
Innocente draws 1 Delay card for Sprint: 0 delay

End of turn:
Prospector delay reduced from 1 to 0
Innocente delay reduced from 1 to 0
Wild Bill Hickok delay reduced from 14 to 7
Wild Bill Hickok endurance reduced from 20 to 10

Next deadline: turn 10 due Monday, May 15 at 4pm EDT/8pm UTC
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Post 15 May 2023, 1:19 pm

The Stand
turn 10 notes:

Segment 0:
Wild Bill Hickok draws 2 Fatigue Cards for SERIOUS2: 2 delay, -2 endurance

Segment 2:
Prospector loses his Head counter: no longer in Aim Zone

Segment 4:
Innocente draws 1 Delay card for Sprint

Segment 5:
Prospector aim: 2 Aim Markers, +0 card 7, +0 2H skill = 2/Range: 16 Hexes, +1 Head, +1 Elevation = 18
MISS

End of turn:
Innocente delay reduced from 1 to 0
Wild Bill Hickok delay reduced from 9 to 4
Wild Bill Hickok endurance reduced from 10 to 8

Next deadline: turn 11 due Wednesday, May 17 at 4pm EDT/8pm UTC
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Post 17 May 2023, 1:21 pm

The Stand
turn 11 notes:

Little Ernie catches his breath behind the rock pile (by choice)

Segment 0:
Wild Bill Hickok draws 2 Fatigue Cards for SERIOUS2: 0 delay, -0 endurance

Segment 3:
Prospector gets 2 delay for Back Up while Down

Segment 5:
Innocente draws 1 Delay card for Sprint: 0 delay

End of turn:
Prospector delay reduced from 2 to 1
Wild Bill Hickok delay reduced from 4 to 2

Next deadline: turn 12 due Friday, May 19 at 4pm EDT/8pm UTC
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Post 19 May 2023, 1:06 pm

The Stand
turn 12 notes:

Little Ernie catches his breath behind the rock pile (again by choice)

Segment 0:
Wild Bill Hickok draws 2 Fatigue Cards for SERIOUS2: 0 delay, -0 endurance

Segment 2:
Prospector draws 2 Delay cards for Leap: 1 delay

Segment 3:
Fast Draw aim: 6 Aim Markers, +0 card 7, +0 2H skill = 6/Range: 10, +1 Elevation, /3 H44 = 3
MISS
Wild Bill Hickok gets 2 delay for Run while Down
Wild Bill Hickok draws 2 Delay cards for crossing Slope hexside: 1 delay

Segment 5:
Frank Cully aim: 8 Aim Markers, +0 card 7, +2 2H skill = 10/Range: 17 Hexes, +1 Elevation, +1 Head, /4 W44 = 4
MISS
Innocente draws 1 Delay card for Sprint: 1 barrel of his shotgun fires harmlessly
Wild Bill Hickok Advance canceled: delay

End of turn:
Prospector delay reduced from 2 to 1
Wild Bill Hickok delay reduced from 6 to 3

Next deadline: Turn 13 due Monday, May 22 at 4pm EDT/8pm UTC
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Post 22 May 2023, 1:13 pm

The Stand
turn 13 notes:

Wild Bill Hickok lays low and tries to pack his wound (by choice)

Segment 0:
Wild Bill Hickok draws 2 Fatigue Cards for SERIOUS2: 1 delay, -1 endurance

Segment 2:
Innocente curses at the "worthless piece of crap" in both hands
Frank Cully wipes the sweat of his brow as he cocks his W44

Segment 4:
Innocente draws 1 Delay card for Sprint: Lose Aim (no effect)

Segment 5:
Prospector Sprint canceled: did not execute Run last turn
Innocente draws 1 Delay card for Sprint: 0 delay
Fast Draw Cock H44 canceled: H44 already cocked

End of turn:
Prospector delay reduced from 1 to 0
Wild Bill Hickok delay reduced from 4 to 2
Wild Bill Hickok endurance reduced from 8 to 7

Next deadline: Turn 14 due Wednesday, May 24 at 4pm EDT/8pm UTC
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Post 24 May 2023, 1:20 pm

The Stand
turn 14 notes:

Frank Cully watches his friends close in on the enemies (NTR)

Segment 2:
Innocente Aim canceled: no LOS (as with segment 4)(See NOTE below)

End of turn:
Wild Bill Hickok delay reduced from 3 to 1
Wild Bill Hickok endurance reduced from 7 to 6

NOTE: Innocente is now directly behind a slope hexside. The Slope is at a higher "height"
than the upright character at ground level, therefore LOS is blocked. (Rule 31.32) In order
to have LOS to the top of the hill he would have to put his Head out.

Next deadline: Turn 15 due Friday, May 26 at 4pm EDT/8pm UTC
The Stand turn 14 legend.png
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The Stand turn 14 results.png