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04 Jan 2023, 4:35 am
The character assignments
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04 Jan 2023, 2:11 pm
Virgil Earp sets up in C-F24 facing C-F23
Morgan Earp sets up in C-F23 facing C-F22
Wyatt Earp sets up in C-H23 facing C-H22
Now it's time for the bad guys to set up. Remember, you are alerted. This means
you may setup upright or down, you may have a Head counter on the board and your
weapons can be in any (legal) configuration. The defaults if any of those are not
specified are: upright, no Head counter, 2H weapon uncocked in OH, all other weapons
uncocked in Holster.
Next deadline: Tim/Old Man setup due Friday, January 6 at 4pm EST/9pm UTC
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06 Jan 2023, 2:28 pm
Bushwacking
Setup notes:
Old Man sets up in C-C20 facing C-D20 with his head out (see below). his R10 in BH/cocked
Florentino Cruz sets up in C-H21 (2nd floor) facing C-H22, his R10 in BH
Note: yes, Old Man's head counter is on the forge. Rule 36.4 states if a "body" counter moves or staggers
on to the forge the character dies. It says nothing about a Head counter. Possibly intentional (after all
a character can hide behind the forge and stick his head "up" and not "forward") or another hole in the A-H
rules. Either way, it's allowed.
Note: for planning purposes, I plan to be out of town all day Wednesday. If I get back in time
and have all moves I will put out the turn. There will be no reminder sent that morning.
Next deadline: Frank Stillwell/Ed setup due Monday, January 9 at 4pm EST/9pm UTC
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09 Jan 2023, 2:11 pm
Bushwacking
Setup notes:
Frank Stillwell sets up in C-E22 (2nd floor) facing F22, his W44 in BH/cocked
Note: I will not be back in time on Wednesday as previously thought. So the next deadline
(Pete Spence/Richard set up) will be due Thursday.
Next deadline: Pete Spence/Richard setup due Thursday, January 12 at 4pm EST/9pm UTC
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10 Jan 2023, 2:34 am
Bushwacking
Setup notes:
Pete Spence sets up in C-H18 facing C-H19 with his Head counter in C-G19
and his SH50 in BH/cocked
Next deadline: Turn 1 due Friday, January 13 at 4pm EST/9pm UTC
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- JimOrlando
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- Posts: 3159
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
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- Posts: 3159
- Joined: 22 Nov 2014, 4:13 pm
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20 Jan 2023, 2:03 pm
Bushwacking
Turn 4 notes:
Segment 0:
Virgil Earp draws 2 Delay cards for SERIOUS2: 4 delay, -4 endurance
Segment 1:
Floentino Cruz aim: 6 Aim Markers, +0 card 7, +0 2H skill, +5 Shotgun Bonus = 11/Range: 4 Hexes, +1 Elevation = 5
Virgil Earp takes a BODY hit:
LIGHT4: 1 delay, -1 endurance
Virgil Earp's C44 fires harmlessly
Second Barrel: MISS (Down target status)
Segment 3:
Frank Stillwell aim: 4 Aim Markers, +0 card 7, +2 2H skill = 6/Range: 2 Hexes, +1 Elevation, /4 W44 = 0
Virgil Earp takes a CRIT hit: killed
Segment 5:
Virgil Earp C/A/S canceled: delay or dead, take your pick
End of turn:
None
Note: To reload an R10 it takes 3 "Load"s, one to open it, one to load it, one to close it.
It also must then be cocked to be used.
Next deadline: Turn 5 due Monday, January 23 at 4pm EST/9pm UTC
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- JimOrlando
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- Posts: 3159
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3159
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
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- Posts: 3159
- Joined: 22 Nov 2014, 4:13 pm
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01 Feb 2023, 2:47 pm
Bushwacking
Turn 9 notes:
Segment 1:
Morgan Earp aim: 2 Aim Markers, +0 card 7, +0 2H skill, +4 Shotgun Bonus = 6
First barrel misses
Second barrel, Old Man takes a BODY hit:
STUN2: 2 delay, -2 endurance
SERIOUS1: will draw 1 Fatigue Card at the beginning of each turn
NOTE: The LOS is very close, but it's there.
Segment 2:
Florentino Cruz draws 2 Delay Cards for crossing window hexside: 3 delay
Florentino Curz draws 4 Stun Cards for jumping down two elevations: 10 delay, -10 endurance
Wild Shot: one barrel of his R10 fires harmlessly
He lands upright
Segment 5:
Wyatt Earp noted to aim at C-G17: that hex is not in his Aim Zone, aim placed at closest hex to G17
End of turn:
Old Man delay reduced from 2 to 1
Wyatt Earp delay reduced from 1 to 0
Florentino Cruz delay reduced from 13 to 6
Florentino Cruz endurance reduced from 25 to 15
Teaching moment: Morgan Earp did not have to play a D&C to move the R10 to OH. Rule 10.22 allows you
to drop a weapon with any action. But you can also release a weapon from BH to either OH or GH. The D&C
needs to be played to move a weapon from GH or OH to another hand/s box or to/from Holster to/from
any hand/s. Also the card 9 D&C ONLY can be used to pick up a weapon from the board.
Next deadline: Turn 10 due Friday, February 3 at 4pm EST/9pm UTC
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03 Feb 2023, 2:03 pm
Bushwacking
Turn 10 notes:
Segment 0:
Old Man draws 1 Fatigue card for SERIOUS1: 0 delay, -0 endurance
Segment 2:
Pete Spence loses his aim on hex C-F16: no longer in Aim Zone
Wyatt Earp loses his Head counterer: executed foot action other than Turn
Wyatt Earp loses his Aim on hex C-G17; executed foot action other then Turn
Segment 5:
Old Man aim: 2 Aim Markers, +1 card 6, +0 2H skill, +3 Shotgun Bonus = 6
First barrel: Morgan Earp takes a LEG hit:
STUN3: 6 delay, -6 endurance
DROP: 4 delay
SERIOUS1: will draw 1 Fatigue card at the beginning of each turn
LEG3: will draw 3 delay cards when moving while upright
Second barrel:
Morgan Earp takes a CRIT hit:
Killed
Morgan Earp aim: 2 Aim Markers, +1 card 7, +0 1H skill = 3
Old Man takes a SIDE hit:
STUN2: Drops, Wild Shot no effect
DROP: 6 delay
STAGGER: no effect (Down)
Pete Spence Run canceled: Spin Around and Run are the same card
End of turn:
Old Man delay reduced from 7 to 3
Florentino Cruz delay reduced from 6 to 3
Next deadline: Turn 11 due Monday, February 6 at 4pm EST/9pm UTC
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