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Post 03 Aug 2022, 1:16 pm

Johnson County War
Turn 1 notes:

Cattle Baron surveys the situation before deciding what to do (NTR)

Next deadline: turn 2 due Wednesday, August 17 at 4pm EDT/8pm UTC
Johnson County War turn 1 legend.png
Johnson County War turn 1 map.png
Johnson County War turn 1 results.png
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Post 17 Aug 2022, 1:33 pm

Johnson County War
Turn 2 notes:

Segment 4:
Detective Smith draws 1 Delay card for Sprint: 0 delay
Frank Canton draws 1 Delay card for Sprint: 2 delay
Nick Ray draws 1 Delay card for Sprint: 2 delay

Segment 5:
Jim Dudley draws 1 Delay card for collision in hex H-P13: 1 delay
Detective Smith draws 1 Delay card for collision in hex H-P13: 1 delay
Frank Canton Sprint canceled: delay
Nick Ray Sprint canceled: delay

End of turn:
Jim Dudley delay reduced from 1 to 0
Detective Smith delay reduced from 1 to 0
Frank Canton delay reduced from 2 to 1
Nick Ray delay reduced from 2 to 1

Next deadline: turn 3 due Friday, August 19 at 4pm EDT/8pm UTC
Johnson County War turn 2 legend.png
Johnson County War turn 2 map.png
Johnson County War turn 2 results.png
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Post 19 Aug 2022, 1:00 pm

Johnson County War
Turn 3 notes:

Segment 4:
Detective Smith draws 1 Delay card for Sprint: 1 delay
Nate Champion draws 1 Delay card for Sprint: 0 delay
Major Wolcott draws 1 Delay card for Sprint: 0 delay

Segment 5:
Jim Dudley draws 1 Delay card for Sprint: 2 delay
Nick Ray draws 1 Delay card for Sprint: 0 delay
Cattle Baron draws 1 Delay card for Sprint: 2 delay

End of turn:
Jim Dudley delay reduced from 2 to 1
Detective Smith delay reduced from 1 to 0
Frank Canton delay reduced from 1 to 0
Nick Ray delay reduced from 1 to 0
Cattle Baron delay reduced from 2 to 1

Next deadline: turn 4 due Monday, August 22 at 4pm EDT/8pm UTC
Johnson County War turn 3 legend.png
Johnson County War turn 3 map.png
Johnson County War turn 3 results.png
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Post 22 Aug 2022, 1:32 pm

Johnson County War
Turn 4 notes:

Segment 2:
Frank Canton draws 2 Delay cards for crossing window hexside: 2 delay

Segment 3:
Nate Champion draws 2 Delay cards for crossing window hexside: 1 delay and his W44 fires harmlessly
Major Wolcott is facing C-C19* (you don't change facing when executing movment other than Turn or Spin Around)
He played Run thinking (apparently) he was facing C-D16. By default he attempts to move Ahead Straight
and hits the wall. As a result he draws 2 Delay cards: 1 delay
(Also see note below)

Segment 4:
Jim Dudley draws 1 Delay card for Detective Smith entering hex: 2 delay
Detective Smith draws 1 Delay card for entering Jim Dudley's hex: Wild Shot, his W44 fires harmlessly

Segment 5:
Jim Dudley Aim canceled: delay

End of turn:
Jim Dudley delay reduced from 3 to 1
Frank Canton delay reduced from 2 to 1
Nate Champion delay reduced from 1 to 0
Major Wolcott delay reduced from 1 to 0
Nick Ray delay reduced from 2 to 1
Cattle Baron delay reduced from 1 to 0

Note: Movement refresher: Advance and Run allow you to move one hex AL, AS or AR, facing does not change
Sprint allows you to move 1 hex MUST be AS, facing does not change
Turn allows you to change facing to AL, AS, AR (rotate 0 or 1 hexside)
Spin Around allows you to change facing to BL, BS, BR (rotate 2 or 3 hexsides)

Also note I rarely check moves as I receive them, and all I would check for is if it's legal. This usually involves
Sprint, making sure the player executed Advance and Run on the previous turn. Although Major Wolcott's move was,
obviously, not what he had planned. It was nonetheless "legal" so even if I had checked it I would not have corrected it.

Next deadline: turn 5 due Wednesday, August 24 at 4pm EDT/8pm UTC
Johnson County War turn 4 legend.png
Johnson County War turn 4 map.png
Johnson County War turn 4 results.png
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Post 24 Aug 2022, 1:50 pm

Johnson County War
Turn 5 notes:

3 Malfunction cards drawn this turn, but there are still 4 more in the deck

Segment 4:
Nate Champion draws 1 Delay card for Sprint: Wild Shot (no effect)
Cattle Baron draws 1 Delay card for Sprint: Wild Shot (W44 fires harmlessly)

Segment 5:
Nick Ray draws 1 Delay card for Sprint: DROP
DROP: 2 delay, Lose Aim (no effect)
Major Wolcott Sprint canceled: did not execute Run last turn

End of turn:
Jim Dudley delay reduced from 1 to 0
Frank Canton delay reduced from 1 to 0
Nick Ray delay reduced from 3 to 1
Cattle Baron delay reduced from 1 to 0

Next deadline: turn 6 due Friday, August 26 at 4pm EDT/8pm UTC
Johnson County War turn 5 legend.png
Johnson County War turn 5 map.png
Johnson County War turn 5 results.png
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Post 26 Aug 2022, 1:14 pm

Johnson County War
Turn 6 notes:

Segment 4:
Frank Canton draws 1 Delay card for Sprint: 0 delay
Nick Ray Cock W44 canceled: weapon must be in BH (use Draw&Cock)
Cattle Baron draws 1 Delay card for Sprint: 0 delay

Segment 5:
Frank Canton draws 1 Delay card for Sprint: 0 delay
Nick Ray Shoot canceled: no weapon in proper hand(s) and cocked
Cattle Baron draws 1 Delay card for Sprint: 0 delay

End of turn:
Nick Ray delay reduced from 1 to 0

Next deadline: turn 7 due Monday, August 29 at 4pm EDT/8pm UTC
Johnson County War turn 6 legend.png
Johnson County War turn 6 map.png
Johnson County War turn 6 results.png
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Post 29 Aug 2022, 12:57 pm

Johnson County War
Turn 7 notes:

Segment 1:
Jim Dudley aim: 4 Aim Markers, +0 card 7, +0 2H skill = 4/Range: 8 Hexes, +1 Head, /3 H44 = 3

Segment 2:
Detective Smith loses his aim on hex D-N12: executed foot action other than Turn

Segment 4:
Frank Canton draws 1 Delay card for Sprint: 1 delay

Segment 5:
Major Wolcott draws ! Delay card for Sprint: 0 delay

End of turn:
Frank Canton delay reduced from 1 to 0

Next deadline: turn 8 due Wednesday, August 31 at 4pm EDT/8pm UTC
Johnson County War turn 7 legend.png
Johnson County War turn 7 map.png
Johnson County War turn 7 results.png
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Post 31 Aug 2022, 1:12 pm

Johnson County War
Turn 8 notes:

Segment 2:
Cattle Baron loses his aim on hex D-R14: executed foot action other than Turn

Segment 4:
Detective Smith draws 1 Delay card for Sprint: 2 delay
Cattle Baron draws 1 Delay card for Sprint: Lose Aim (no effect)

Segment 5:
Nick Ray aim: 2 Aim Markers, +1 card 6, +2 2H skill = 5

End of turn:
Detective Smith delay reduced from 2 to 1
Frank Canton delay reduced from 2 to 1
Cattle Baron delay reduced from 2 to 1

I've adopted a slightly modified reveal/cancel policy. If an action does not need to be revealed
then I won't show it. For example, had Cattle Baron got delay with his first Sprint his turn would
have been over and his second Sprint never would get revealed. I don't know how much this will really
affect things, but it just seems to me that if an action need not be revealed it might give other
players an advantage by knowing what was intended. The only actions that will show as "canceled" will
be actions that were revealed then later canceled by delay, likely due to the character being shot.

Next deadline: turn 9 due Friday, September 2 at 4pm EDT/8pm UTC
Johnson County War turn 8 legend.png
Johnson County War turn 8 map.png
Johnson County War turn 8 results.png
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Post 07 Sep 2022, 6:12 am

Johnson County War
Turn 9 notes:

Segment 5:
Major Wolcott aim: 4 Aim Markers, +0 card 7, +1 2H skill = 5/Range: 10, /4 W44 = 2
Nick Ray aim: 2 Aim Markers, +0 card 7, +2 2H skill = 4
Detective Smith draws 1 Delay card for Sprint: 0 delay
Cattle Baron draws 1 Delay card for Sprint: 2 delay

End of turn:
Detective Smith delay reduced from 1 to 0
Frank Canton delay reduced from 1 to 0
Cattle Baron delay reduced from 3 to 1

Monday is the Labor Day holiday in the U.S. If anyone can't get a turn in by then let me
know and I'll extend the deadline to Wednesday.

Next deadline: turn 10 due Monday, September 5 at 4pm EDT/8pm UTC
Johnson County War turn 9 legend.png
Johnson County War turn 9 map.png
Johnson County War turn 9 results.png
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Post 07 Sep 2022, 6:16 am

Johnson County War
Turn 10 notes:

Segment 1:
Nick Ray draws 2 Delay cards for Leap: 1 delay

Segment 2:
Nate Champion loses his aim on hex D-R16: executed foot action other than Turn

Segment 3:
Frank Canton loses his aim on hex D-P22: executed foot action other than Turn

Segment 4:
Major Wolcott loses his aim on Nick Ray: no longer in LOS

Segment 5:
Jim Dudley aim: 8 Aim Markers, +0 card 7, +0 2H skill = 8/Range: 8 Hexes, +1 Head, /3 H44 = 3
Nate Champion takes an ARM hit: (see note below)
STUN3: 1 delay, -1 endurance
DROP: 3 delay
OTHERHAND: releases the W44 to GH
SERIOUS1: will draw 1 Fatigue card at the beginning of each turn
OTHERARM3: will subtract 3 from aim on any shot using OH or BH
Detective Smith draws 1 Delay card for Sprint: 0 delay

End of turn:
Nate Champion delay reduced from 4 to 2
Nate Champion endurance reduced from 20 to 19
Nick Ray delay reduced from 1 to 0
Cattle Baron delay reduced from 1 to 0

Note: Penalties are resolved as completely as possible at the moment they are inflicted. Nate took an ARM hit which begins with STUN3. The first Wound card penalty was DROP. Since the STUN3 can't be resolved without resolving the DROP, the DROP was then immediately resolved (the next 3 cards) before finishing resolution of the STUN3.

Next deadline: turn 11 due Wednesday, September 7 at 4pm EDT/8pm UTC
Johnson County War turn 10 legend.png
Johnson County War turn 10 map.png
Johnson County War turn 10 results.png
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Post 07 Sep 2022, 1:50 pm

Johnson County War
Turn 11 notes:

Both "county citizens" shot? That's not good news for the good guys.

Segment 0:
Nate Champion draws 1 Fatigue card for SERIOUS1: 0 delay. -0 endurance

Segment 3:
Frank Canton aim: 2 Aim Markers, +0 card 7, +0 2H skill = 2/Range: 1 Hex, +1 head = 2
Nick Ray takes a GUN hit: (BE reduced to GUN for Move target status)
STUN4: 4 delay, -4 endurance
OTHERHAND: W44 released to GH
SERIOUS1: will draw 1 Fatigue card at the beginning of each turn
OTHERARM4: will subtract 4 from aim on any shot using OH or BH
(Nick Ray still executes his Advance. Penalties go into effect at the end of the segment)

Segment 4:
Jim Dudley loses his Head counter: executed foot action other than Turn
Nate Champion gets 2 delay for Advance while Down
Major Wolcott draws 1 Delay card for Sprint: 0 delay

Segment 5:
Detective Smith draws 1 Delay card for Sprint: 1 delay

End of turn:
Detective Smith delay reduced from 1 to 0
Nate Champion delay reduced from 4 to 2
Nick Ray delay reduced from 4 to 2
Nick Ray endurance reduced from 20 to 16

Next deadline: turn 12 due Friday, September 9 at 4pm EDT/8pm UTC
Johnson County War turn 11 legend.png
Johnson County War turn 11 map.png
Johnson County War turn 11 results.png
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Post 09 Sep 2022, 1:34 pm

Johnson County War
Turn 12 notes:

Segment 0:
Nate Champion draws 1 Fatigue card for SERIOUS1: 0 delay. -0 endurance
Nick Ray draws 1 Fatigue card for SERIOUS1: 2 delay, -2 endurance

Segment 2:
Jim Dudley draws 1 Delay card for Sprint: 2 delay
Frank Canton loses his head counter: no longer in aim zone

Segment 5:
Detective Smith aim: 4 Aim Markers, +0 card 7, +0 2H skill = 4/Range: 2 hexes, /4 W44 = 0
Nate Champion suffers a BE: killed
Major Wolcott aim: 4 Aim Markers, +9 cark 7, +1 2H skill = 5/Range: 10 Hexes, /4 W44 = 2
Nate Champion suffers a SIDE hit: not resolved due to fatal shot above
(Major Wolcott still executes his shot. Had he scored a kill the "kill" points would have been split)
Nick Ray Cock/Aim/Shoot canceled: delay

End of turn:
Jim Dudley delay reduced from 2 to 1
Nick Ray delay reduced from 4 to 2
Nick Ray endurance reduced from 16 to 14

Next deadline: turn 14 due Monday, September 13 at 4pm EDT/8pm UTC
Johnson County War turn 12 legend.png
Johnson County War turn 12 map.png
Johnson County War turn 12 results.png
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Post 12 Sep 2022, 1:33 pm

Johnson County War
Turn 13 notes:

Cattle Baron continues to "supervise" (NTR)

Segment 5:
Nick Ray aim: 0 Aim Markers, +1 card 7, +0 1H skill = 1

End of turn:
Jim Dudley delay reduced from 1 to 0
Nick Ray delay reduced from 2 to 1

Next deadline: turn 14 due Wednesday, September 14 at 4pm EDT/8pm UTC
Johnson County War turn 13 legend.png
Johnson County War turn 13 map.png
Johnson County War turn 13 results.png
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Post 14 Sep 2022, 12:41 pm

Johnson County War
Turn 14 notes:

Nick Ray absorbs another bullet but refuses to die

Segment 0:
Nick Ray draws 1 Delay card for SERIOUS1: DROP
DROP: 4 delay

Segment 1:
Major Wolcott draws 1 Delay card for Sprint: 1 delay

Segment 2:
Jim Dudley loses his aim on hex D-P20: executed foot action other than Turn
Cattle Baron loses his aim on hex D-P20: executed foot action other than Turn

Segment 4:
Cattle Baron draws 1 Delay card for Sprint: 1 delay

Segment 5:
Detective Smith aim: 6 Aim Markers, +0 card 7, +0 2H skill = 6/Range: 4 Hexes, /4 W44 = 1
Nick Ray takes a SIDE hit:
STUN2: 1 delay, -1 endurance
STAGGER: no effect, down

End of turn:
Major Wolcott delay reduced from 1 to 0
Nick Ray delay reduced from 6 to 3
Nick Ray endurance reduced from 14 to 13
Cattle Baron delay reduced from 1 to 0

NOTE: Since everyone is on board D now, I'll start cropping the map to that board. It might
make it easier to read.

Next deadline: turn 15 due Friday, September 16 at 4pm EDT/8pm UTC
Johnson County War turn 14 legend.png
Johnson County War turn 14 map.png
Johnson County War turn 14 results.png
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Post 16 Sep 2022, 1:03 pm

Johnson County War
Turn 15 notes:

The third bullet finally dispatches Nick Ray

Segment 0:
Nick Ray draws 1 Delay card for SERIOUS1: 2 delay/-2 endurance

Segment 1:
Jim Dudley loses his aim on hex D-R20: executed foot action other than Turn

Segment 4:
Jim Dudley draws 1 Delay card for Sprint: 2 delay

Segment 5:
Detective Smith aim: 2 Aim Markers, +0 card 7, +0 2H skill = 2
Frank Canton aim: 6 Aim Markers, +0 ard 7, +0 2H skill = 6/Range: 2 Hexes, /4 W44 = 0
Nick Ray suffers a CRIT hit:
Killed

Final Points:
Side A: 24/5 = 4.8
Jim Dudley 4: +2 Survive, +2 Hold the Field
Detective Smith 6: +2 Killed Nate Champion, +2 Survive, +2 Hold the Field
Frank Canton 6: +2 Killed Nick Ray, +2 Survive, +2 Hold the Field
Major Wolcott: 4: +2 Survive, +2 Hold the Field
Cattle Baron: 4: +2 Survive, +2 Hold the Field

Side B: -4/2 = -2
Nate Champion and Nick Ray -2: +7 Scenario rule, -1 Ally Killed, -8 Killed

Info for potential next showdown to follow in a day or two. In the meantime let me know if you're
playing and if you have any suggestions for a showdown. Expect character assignment and setup
to begin Wednesday, October 5.
Johnson County War turn 15 legend.png
Johnson County War turn 15 map.png
Johnson County War turn 15 results.png