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Post 09 May 2022, 1:08 pm

Box Canyon
Character Assignment

Attached are the character assignments for Box Canyon. I'm not sure I've ever mentioned,
the number by the name is the card drawn for assignment. It will be removed as of turn 1.
Also, the cards drawn for character assignment are reshuffled into the deck, so the showdown
begins with a full deck of Result Cards.

Side C sets up first on board B and/or H. The first setup will be due on Friday to give
sides a chance to develop strategies. All communication can be private during this period.
Once I publish C3's (or both C3's and C6's) setup on Friday all communication must be public.

Also note the starting VPs.

Remember all sides can only exit the board on the east (right) side. In typical A-H form,
it is noted that "Captured characters are killed." with no other information. Since the rustlers
and posse are "...trapped...by Indians." the assumption is that any side B and/or side C
characters on the board at the end of the showdown are the ones that are "captured" and "killed".
This is true even if there are no side A characters left alive (other Indians arrive to capture
the surviving characters). Those side B and side C characters left on the board at the end will get
-4 VP for "captured" AND -8 VP for "killed" in addition to any VPs gained/lost during the showdown.
Any character that does leave the board gets -2 VPs for "Run Away". (Beats the heck out of the -12 VPs
for being on the board at the end of the showdown)

Next deadline: Charaacter 3 (Jeff Miller) or Side C due Friday, May 13 at 4pm EDT/8pm UTC
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Post 13 May 2022, 1:10 pm

Box Canyon
Character Set Up

Fast Draw sets up in hex E-F8 facing E-E9 with a Head counter in E-E9
He has his H44 in BH/cocked

The Kid sets up in hex E-F7 facing E-E7 with a Head counter in E-E7
He has his W44 in BH/cocked

Guard sets up in A-J10, Down, Facing A-I10 with his Head counter in A-I10
He has his W44 in BH/cocked.

Quiet Man sets up in A-D5 facing H-T19
He has his C44 in GH/cocked

Axe sets up in B-U10 facing G-J14
He has his R10 in BH/cocked

Hawk sets up in B-U8 facing G-J16
He has his W44 in BH/cocked

Eagle sets up in H-K20 facing H-L20
He has his H44 in BH/cocked

All communications must now be public.

Next deadline: turn 1 due Friday, May 20 at 4pm EDT/8pm UTC
Box Canyon turn 0 legend.png
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Post 20 May 2022, 1:38 pm

Box Canyon
Turn 1 notes:

Quiet Man lives up to has name, quietly observing the situation (NTR)

Segment 2:
Guard loses his Head counter: executed Foot Action other than Turn
Guard gets 2 Delay: leaving hex while Down
Axe loses aim on Guard: no longer in LOS
The Kid loses his Head counter: executed Foot Action other than Turn

Segment 5:
Guard Aim canceled: delay

End of turn:
Guard delay reduced from 2 to 1

Next deadline: turn 2 due Monday, May 23 at 4pm EDT/8pm UTC
Box Canyon turn 1 legend.png
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Post 23 May 2022, 1:42 pm

Box Canyon
Turn 2 notes:

Segment 2:

Guard aim: 0 Aim Markers, +0 card 7, +1 2H skill = 1/Range: 12 hexes, +1 Head = 13

Segment 4:

Fast Draw aim: 8 Aim Markers, +0 card 7, +0 2H skill = 8/Range: 12 hexes, +1 Head, /3 H44 = 4
Guard takes a BODY hit:
STUN3: 7 delay, -7 endurance
SERIOUS2: will draw 2 Fatigue cards at the beginning of each turn
Guard loses his aim on hex E-E9

Segment 5:

Guard Aim canceled: delay

End of turn:
Guard delay reduced from 8 to 4
Guard endurance reduced from 20 to 13

NOTE: The Kid asked to aim at G-H16. He has no LOS to that hex. The default is to aim at the nearest
hex to the one requested. Trees block all over the place; G18 is the closest hex that is in LOS.
(And that is pretty close, but it's there.)

Next deadline: turn 3 due Wednesday, May 25 at 4pm EDT/8pm UTC
Box Canyon turn 2 legend.png
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Box Canyon turn 2 results.png
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Post 25 May 2022, 1:27 pm

Box Canyon
Turn 3 notes:

Segment 0:
Guard draws 2 Delay cards for SERIOUS2: 1 delay, -1 endurance

Segment 4:
The Kid loses his aim on hex G-F18: executed Draw&Cock
The Kid releases his W44 to OH, still cocked

End of turn:
Guard delay reduced from 5 to 2
Guard endurance reduced from 13 to 12

Next deadline: turn 4 due Friday, May 27 at 4pm EDT/8pm UTC
Box Canyon turn 3 legend.png
Box Canyon turn 3 map.png
Box Canyon turn 3 results.png
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Post 27 May 2022, 1:04 pm

Box Canyon
Turn 4 notes:

Segment 0:
Guard draws 2 Delay cards for SERIOUS2: 2 delay, -2 endurance

Segment 2:
Axe aim: 0 Aim Markers, +1 card 5, +0 2H skill +5 Shotgun Bonus = 6
The Kid takes a BODY hit with the first barrel:
LIGHT2: 1 delay, -1 endurance
(The second barrel misses)
The Kid aim: 2 Aim Markers, +1 card 7, +3 1H skill = 6/Range: 5 Hexes, +1 Head = 6
Quiet Man draws 2 Delay cards for Drop: 3 delay
Fast Draw loses his aim on Quiet Man: no longer in LOS


Segment 5:
Hawk aim: 2 Aim Markers, +0 card 7, +2 2H skill = 4/Range: 5 Hexes, +1 Head = 6
Guard Cock/Aim/Shoot canceled: delay
Quiet Man Turn canceled: delay

End of turn:
Guard delay reduced from 4 to 2
Guard endurance reduced from 12 to 10
Quiet Man delay reduced from 3 to 1
The Kid delay reduced from 1 to 0
The Kid endurance reduced from 20 to 19

Next deadline: turn 5 due Wednesday, June 1 at 4pm EDT/8pm UTC
Note: Monday, May 30 is a holiday in the U.S. If I have all turns I will adjudicate.
No reminder will be sent Monday.
Box Canyon turn 4 legend.png
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Post 02 Jun 2022, 10:31 am

Box Canyon
Turn 5 notes:

Segment 0:
Guard draws 2 Delay cards for SERIOUS2: 0 delay, -0 endurance

Segment 2:
The Kid aim: 0 Aim Markers, +1 card B2, +3 1H skill = 4
Eagle loses his aim on hex E-A5: executed foot action other than Turn
Fast Draw loses his aim on C1: no longer in LOS

Segment 3:
Fast Draw loses his Head counter: executed foot action other than Turn

Segment 4:
Quiet Man gets 2 delay for Advance while Down

Segment 5:
The Kid aim: 0 Aim Markers, +1 card 7, +3 1H skill = 4

End of turn:
Guard delay reduced from 2 to 1
Quiet Man delay reduced from 3 to 1

Next deadline: turn 6 due Monday, June 6 at 4pm EDT/8pm UTC
Since this is late I won't set a deadline for Friday. If I have all moves by the
usual deadline on Friday I will put out turn 6. No reminder will be sent Friday.
Box Canyon turn 5 legend.png
Box Canyon turn 5 map.png
Box Canyon turn 5 results.png
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Post 06 Jun 2022, 1:20 pm

Box Canyon
Turn 6 notes:

Segment 0:
Guard draws 2 Delay cards for SERIOUS2: 2 delay, -2 endurance

Segment 2:
Fast Draw has LOS to Guard. It's very close, but it's there
Eagle transfers his aim to hex E-A5 and aims with card 5: aim now 4
(Remember, actions are simultaneous. He noted to aim at The Kid, but
The Kid moved out of LOS on the same segment. So the default of "closest
hex to named target" was used. E-A5 was chosen as he could transfer aim
there, as opposed to G-B19 which has a smaller range but couldn't transfer
there. I always try to "default" in favor of the player when possible)

Segment 5:
Hawk aim: 2 Aim Markers, +0 card 7, +2 2H skill = 4/Range: 3 Hexes, +1 Head, /2 W44s = 2
The Kid draws 2 Delay cards for Drop: 3 delay
Guard Head Out canceled: delay

End of turn:
Guard delay reduced from 3 to 1
Guard endurance reduced from 10 to 8
Quiet Man delay reduced from 1 to 0
The Kid delay reduced from 3 to 1

Next deadline: turn 7 due Wednesday, June 8 at 4pm EDT/8pm UTC
Box Canyon turn 6 legend.png
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Post 08 Jun 2022, 1:40 pm

Box Canyon
Turn 7 notes:

Segment 0:
Guard draws 2 Delay cards for SERIOUS2: 4 delay, -4 endurance

Segment 1:
Hawk loses his Head counter: executed foot action other than Turn

Segment 2:
The Kid aim: 0 Aim Markers, +1 card 7, +3 1H skill = 4

Segment 3:
Quiet Man aim: 4 Aim Markers, +0 card 7, +0 2H skill = 4/Range: 16 Hexes, +1 Head, /4 W44 = 4

Segment 5:
Fast Draw aim: 4 Aim Markers, +0 card 7, +0 2H skill = 4/Range: 7 Hexes, +1 Head, +0.5 Elevation, /3 H44 = 2
Guard Advance canceled: delay
The Kid gets 2 delay for Advance while Down

End of turn:
Guard delay reduced from 5 to 2
Guard endurance reduced from 8 to 4
The Kid delay reduced from 3 to 1

Next deadline: turn 8 due Friday, June 10 at 4pm EDT/8pm UTC
Box Canyon turn 7 legend.png
Box Canyon turn 7 map.png
Box Canyon turn 7 results.png
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Post 10 Jun 2022, 1:49 pm

Box Canyon
Turn 8 notes:

Segment 0:
Guard draws 2 Delay cards for SERIOUS2: 3 delay, -3 endurance

Segment 4:
Eagle asked to aim at H-Q18. There is no LOS, the tree trunk in J16/J17 blocks. H-P17 is the closest hex with LOS

Segment 5:
Quiet Man aim: 4 Aim Markers, +0 card 7, +0 2H skill = 4/Range: 16 Hexes, +1 Head, /4 W44 = 4

End of turn:
Guard delay reduced from 5 to 2
Guard endurance reduced from 4 to 1
The Kid delay reduced from 1 to 0

Note 1: This is the first turn Guard finishes with more delay than endurance. Unless he gets 0 delay and loses
0 endurance at the beginning of next turn, he will also finish that turn with more delay than endurance and will pass out.

Note 2:
Quiet Man's gun has jammed. Rule 13.31 says the gun is emptied (done by me on the legend) and cannot fire again until it
has been completely reloaded (emphasis theirs). The W44 is a "normal" loading weapon which means 1 shell/load.

Next deadline: turn 9 due Monday, June 13 at 4pm EDT/8pm UTC
Box Canyon turn 8 legend.png
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Post 13 Jun 2022, 1:16 pm

Box Canyon
Turn 9 notes:

Segment 0:
Guard draws 2 Delay cards for SERIOUS2: 2 delay, -2 endurance

Segment 1:
Fast Draw aim: 2 Aim Markers, +0 card 7, +0 2H skill = 2/Range: 4 Hexes, +1 Head, +0.5 Elevation = 5

Segment 2:
Quiet Man loses his Head counter: no longer in Aim Zone
Axe noted to Aim but the R10 is not cocked. The default is to Cock the R10

Segment 3:
Eagle loses his aim on hex H-P17: executed foot action other than Turn
Eagle loses his Head counter: executed foot action other than Turn

Segment 4:
Fast Draw asked to aim at Hawk. Hawk is directly behind a slope hexside which blocks LOS.
He tried to anticipate Hawk's move so aims at E-D6.
Hawk draws 2 Delay cards for movement across a slope hexside: 2 delay

Segment 5:
Axe aim: 2 Aim Markers, +0 card 7, +0 2H skill, +2 Shotgun Bonus = 4/Range: 2 Hexes, +1 Head = 3
Note: Since barrel 1 misfired but was not affected, the R10 is still cocked with 1 shell and may be fired again.
The Kid aim: 0 Aim Markers, +1 card 7, +3 1H skill = 4/Range: 2 Hexes, +1 Head = 3
Hawk Sprint canceled: delay

End of turn:
Guard delay reduced from 4 to 2
Guard endurance reduced from 1 to 0
Guard thinks about his little girl back in Abilene while he finally passes out
Hawk delay reduced from 2 to 1

Next deadline: turn 10 due Wednesday, June 15 at 4pm EDT/8pm UTC
Box Canyon turn 9 legend.png
Box Canyon turn 9 map.png
Box Canyon turn 9 results.png
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Post 16 Jun 2022, 5:26 am

Box Canyon
Turn 10 notes:

Segment 0:
Guard draws 2 Delay cards for SERIOUS2: 2 delay, -2 endurance

Segment 2:
Axe aim: 0 Aim Markers, +1 card 5, +0 2H skill, +2 Shotgun Bonus = 3/Range: 2 Hexes, +1 Head = 3
The Kid takes a BODY hit:
STUN4: 4 delay, -4 endurance
STAGGER: No Effect: Down
SERIOUS2: will draw 2 Fatigue cards at the beginning of each turn

Segment 3:
Fast Draw loses his Head and Aim: executed foot action other than Turn

Segment 5:
Quiet Man attempts to throw his Winchester in disgust as far as he can...it looks like 6 feet is it.

End of turn:
Hawk delay reduced from 1 to 0
The Kid delay reduced from 4 to 2
The Kid endurance reduced from 19 to 15

Next deadline: turn 11 due Friday, June 17 at 4pm EDT/8pm UTC
Box Canyon turn 10 legend.png
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Box Canyon turn 10 results.png
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Post 17 Jun 2022, 1:29 pm

Box Canyon
Turn 10 notes:

Segment 0:
The Kid draws 2 Fatigue cards for SERIOUS2: 2 delay, -2 endurance

Segment 2:
Fast Draw draws 2 Delay cards for crossing Slope hexside: 2 delay
Eagle loses his aim on hex G-D18: executed foot action other than Turn

Segment 3:
Fast Draw Draw&Cock canceled: delay

Segment 5:
Fast Draw Turn canceled: delay
Quiet Man draws 1 Delay card for Sprint: 2 delay
The Kid Shoot (B2 & 7) canceled: delay

End of turn:
Fast Draw delay reduced from 2 to 1
Quiet Man delay reduced from 2 to 1
The Kid delay reduced from 4 to 2
The Kid endurance reduced from 15 to 13

Note: As it stands there is no LOS between Fast Draw and Hawk as Fast Draw is directly behind
a slope hexside. As strange as it seems, even if Hawk moves to F8 (and Fast Draw turns to the
right) there still would not be LOS according to rule 31.32. One or the other (or both) would
have to put their head out.

Next deadline: turn 11 due Monday, June 20 at 4pm EDT/8pm UTC
Box Canyon turn 11 legend.png
Box Canyon turn 11 map.png
Box Canyon turn 11 results.png
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Post 20 Jun 2022, 1:17 pm

Box Canyon
Turn 12 notes:

Segment 0:
The Kid draws 2 Fatigue cards for SERIOUS2: 2 delay, -2 endurance

Segment 3:
Eagle aim: 4 Aim Markers, +0 card 7, +1 2H skill = 5/Range: 4 Hexes, /3 H44 = 1
How the h*ll did that miss?!?!

Segment 5:
The Kid aim: 0 Aim Markers, +1 card 7, +3 1H skill = 4
Quiet Man draws 1 Delay card for Sprint: 1 delay

End of turn:
Fast Draw delay reduced from 1 to 0
Quiet Man delay reduced from 2 to 1
The Kid delay reduced from 4 to 2
The Kid endurance reduced from 13 to 11

Next deadline: turn 13 due Wedmesday, June 22 at 4pm EDT/8pm UTC
Box Canyon turn 12 legend.png
Box Canyon turn 12 map.png
Box Canyon turn 12 results.png
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Post 22 Jun 2022, 1:20 pm

Box Canyon
Turn 13 notes:

Gotta wonder what Eagle thought when he stepped around the tree and saw that Colt.

Segment 0:
The Kid draws 2 Fatigue cards for SERIOUS2: 0 delay, -0 endurance

Segment 5:
The Kid aim: 0 Aim Markers, +1 card 7, +3 1H skill = 4
Eagle takes a CRIT hit:
STUN2: 1 delay, -1 endurance
SERIOUS2: will draw 2 Fatigue cards at the beginning of each turn
Fast Draw draws 1 Delay card for Sprint: 2 delay
Quiet Man draws 1 Delay card for Sprint: 2 delay

End of turn:
Fast Draw delay reduced from 2 to 1
Quiet Man delay reduced from 3 to 1
The Kid delay reduced from 2 to 1
Eagle delay reduced from 1 to 0
Eagle endurance reduced from 20 to 19

Next deadline: turn 14 due Friday, June 24 at 4pm EDT/8pm UTC
Box Canyon turn 13 legend.png
Box Canyon turn 13 map.png
Box Canyon turn 13 results.png