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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 17 Dec 2021, 2:16 pm

The players and characters and the opening set up
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characters.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 31 Dec 2021, 2:16 pm

Claim Jumping
Turn 1 notes:

Segment 3:

Fast Eddie and Litle Ernie draw 1 Delay card each for Eddie entering Ernie's hex
Fast Eddie: 0 delay
Little Ernie: 2 delay
Innocente draws 2 Delay cards for crossing window hexside: 2 delay

Segment 5:
Innocente Turn cancelled: delay
Little Ernie Advance cancelled: delay

End of turn:
Innocente delay reduced from 2 to 1
Little Ernie delay reduced from 2 to 1

Teaching moment: It appears as if Innocente is going for the money bag in hex D-S19*. Remember,
you must be in the same hex as the item you wish to pick up. Which means he will have to enter
and exit the obstacle hex, drawing 2 Delay cards with each of those actions. The money bag in
hex D-D16* is in a ladder hex, which is not an obstacle to movement. The other three money bags
are all in obstacle hexes.

Next deadline: turn 2 due Monday, January 3 at 4pm EST/9pm UTC
Claim Jumping turn 1 legend.png
Claim Jumping turn 1 map.png
Claim Jumping turn 1 results.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 03 Jan 2022, 2:19 pm

Claim Jumping
Turn 2 notes:

El Jefe was a bit clumsy climbing through that window

Segment 2:
Banker loses his aim on hex D-T17: executed foot action other than Turn

Segment 3:
El Jefe draws 2 Delay cards for crossing window hexside: 4 delay

Segment 4:
Fast Eddie draws 1 Delay card for Sprint: 1 delay
Prospector draws 1 Delay card for Sprint: 2 delay
Banker draws 1 Delay card for Sprint: Lose Aim (no effect)

Segment 5:
Fast Eddie Sprint cancelled: delay
Prospector Sprint cancelled: delay
El Jefe Turn cancelled: delay

End of turn:
Innocente delay reduced from 1 to 0
Fast Eddie delay reduced from 1 to 0
Prospector delay reduced from 2 to 1
El Jefe delay reduced from 4 to 2
Little Ernie delay reduced from 1 to 0

Next deadline: turn 3 due Wednesday, January 5 at 4pm EST/9pm UTC
Claim Jumping turn 2 legend.png
Claim Jumping turn 2 map.png
Claim Jumping turn 2 results.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 07 Jan 2022, 1:45 pm

Claim Jumping
Turn 3 notes:

Banker didn't see that meadow muffin

Segment 4:
Quiet Man draws 1 Delay card for Sprint: 2 delay
Fast Eddie draws 1 Delay card for Sprint: 1 delay
Banker draws 1 Delay card for Sprint: DROP
DROP: 3 delay, DOWN

Segment 5:
Quiet Man Sprint cancelled: delay
Innocente loses his Head counter: no longer in Aim Zone
Fast Eddie Sprint cancelled: delay
Propector draws 1 Delay card for Sprint: 0 delay

End of turn:

Quiet Man delay reduced from 2 to 1
Fast Eddie delay reduced from 1 to 0
Prospector delay reduced from 1 to 0
Banker delay reduced from 3 to 1
El Jefe delay reduced from 2 to 1

Next deadline: turn 4 due Monday, January 10 at 4pm EST/9pm UTC
Claim Jumping turn 3 legend.png
Claim Jumping turn 3 map.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 10 Jan 2022, 2:15 pm

Claim Jumping
Turn 4 notes:

Segment 4:
Fast Eddie draws 1 Delay card for Sprint: 1 delay

Segment 5:
Fast Eddie Sprint canceled: delay
Prospector draws 2 Delay cards for Drop: 0 delay
Banker Run canceled: must play Advance on same turn
Little Ernie draws 1 Delay card for Sprint: 0 delay

End of turn:
Quiet Man delay reduced from 1 to 0
Fast Eddie delay reduced from 1 to 0
Banker delay reduced from 1 to 0
El Jefe delay reduced from 1 to 0

Next deadline: turn 5 due Wednesday, January 12 at 4pm EST/9pm UTC
Claim Jumping turn 4 legend.png
Claim Jumping turn 4 map.png
Claim Jumping turn 4 results.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 12 Jan 2022, 2:25 pm

Claim Jumping
Turn 5 notes:

Segment 3:
El Jefe loses his Head counter: no longer in LOS
El Jefe draws 2 Delay cards for crossing a window hexside: 3 delay

Segment 4:
Fast Eddie draws 1 Delay card for Sprint: 2 delay

Segment 5:
Propector aim: 4 Aim Markers, +0 card 7, +0 2H skill = 4/Range: 12 hexes, /3 H44 = 4
Fast Eddie Sprint canceled: delay
El Jefe Turn canceled: delay
Little Ernie draws 1 Delay card for Sprint: Lose Aim (no effect)

End of turn:
Fast Eddie delay reduced from 2 to 1
El Jefe delay reduced from 3 to 1

Next deadline: turn 6 due Friday, January 14 at 4pm EST/9pm UTC
Claim Jumping turn 5 legend.png
Claim Jumping turn 5 map.png
Claim Jumping turn 5 results.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 14 Jan 2022, 2:12 pm

Claim Jumping
Turn 6 notes:

Segment 5:

Fast Eddie draws 1 Delay card for Sprint: Lose Aim (no effect)
Propector Aim: intended target not in LOS, aim at nearest hex to intended target
Little Ernie draws 1 Delay card for Sprint: 0 delay

End of turn:

Fast Eddie delay reduced from 1 to 0
El Jefe delay reduced from 1 to 0

Next deadline: turn 7 due Monday, January 17 at 4pm EST/9pm UTC
Claim Jumping turn 6 legend.png
Claim Jumping turn 6 map.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 17 Jan 2022, 2:10 pm

Claim Jumping
Turn 7 notes:

Segment 2:

Quiet Man loses his aim on hex D-R15: executed foot action other than Turn

Segment 3:
Innocente loses his aim on hex D-R16: executed foot action other than Turn

Segment 5:
Prospector aim: 4 Aim Markers, +0 card 7, +0 2H skill = 4/Range: 10 hexes, /3 H44 = 3

End of turn:
none


Next deadline: turn 8 due Wednesday, January 19 at 4pm EST/9pm UTC
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 19 Jan 2022, 2:25 pm

Claim Jumping
Turn 8 notes:

Segment 2:
Innocente draws 2 Delay cards for crossing window hexside: 2 delay
Banker loses his aim on hex D-T17: executed foot action other than Turn

Segment 4:
Quiet Man draws 2 Delay cards for Sprint: 0 delay
Fast Eddie draws 2 Delay cards for Sprint: 0 delay

Segment 5:
Quiet Man draws 2 Delay cards for Sprint: 2 delay
Fast Eddie draws 2 Delay cards for Sprint: 2 delay

End of turn:
Quiet Man delay reduced from 2 to 1
Innocente delay reduced from 2 to 1
Fast Eddie delay reduced from 2 to 1

Next deadline: turn 9 due Friday, January 21 at 4pm EST/9pm UTC
Claim Jumping turn 8 legend.png
Claim Jumping turn 8 map.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 21 Jan 2022, 2:16 pm

Claim Jumping
Turn 9 notes:

Segment 2:
Prospector loses his Head counter: no longer in Aim Zone

Segment 4:
Banker draws 1 Delay card for Sprint: 1 delay

Segment 5:

Quiet Man draws 1 Delay card for Sprint: 1 delay
Fast Eddie draws 1 Delay card1 for Sprint: 0 delay

End of turn:
Quiet Man delay reduced from 2 to 1
Innocente delay reduced from 1 to 0
Fast Eddie delay reduced from 1 to 0
Banker delay reduced from 1 to 0

Teaching Moment: Rule 15.8, "At the end of the showdown each side totals the value of any money bag counters it is carrying and divides this total equally among its members." Money bag points are not awarded directly to the player carrying them, but to the side, by dividing the value by the members. Also, in the case of this showdown, there is no mention of characters being captured/killed at the end of the showdown. This means the side gets the bonus points for any money bags possessed by any character that is conscious at the end of turn 30. If a character leaves the map with money bags, that character will get the -2 VPs for Run Away and his side will still get the bonus points for the money bags.

Next deadline: turn 10 due Monday, January 24 at 4pm EST/9pm UTC
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 24 Jan 2022, 2:27 pm

Claim Jumping
Turn 10 notes:

Segment 1:
Innocente and Fast Eddie collide in hex D-R23:
Innocente draws 1 Delay card: 0 delay
Fast Eddie draws 1 Delay card: Wild Shot, C44 fires harmlessly, is now uncocked

Segment 5:
Quiet Man draws 1 Delay card for Sprint: 1 delay
Quiet Man and Prospector collide in hex D-P15
Quiet Man draws 1 Delay card: 1 delay
Prospector draws 1 Delay card: Wild Shot, H44 fires harmlessly, is now uncocked

End of turn:

Quiet Man delay reduced from 2 to 1

Next deadline: turn 11 due Wednesday, January 26 at 4pm EST/9pm UTC
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 26 Jan 2022, 2:45 pm

Claim Jumping
Turn 12 notes:

Segment 2:
Innocente aim: 2 Aim Markers, +0 card 7, +0 2H skill, +3 Shotgun Bonus = 5

Segment 3:
Little Ernie loses his aim on hex D-P23: executed foot action other than Turn

Segment 5:
Fast Eddie aim: 0 Aim Markers, +1 card 7, +1 1H skill = 2
El Jefe loses his aim on hex D-P22: executed foot action other then Turn

End of turn:
Quiet Man delay reduced from 1 to 0

Next deadline: turn 12 due Friday, January 28 at 4pm EST/9pm UTC
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 28 Jan 2022, 1:50 pm

Claim Jumping
Turn 12 notes:

Segment 2:
Fast Eddie aim: 0 Aim Markers, +1 card 7, +1 2H skill = 2

Segment 3:

Banker draws 2 Delay cards for crossing window hexside: 1 delay

Segment 5:
Quiet Man aim: 2 Aim Makers, +0 card 7, +0 2H skill = 2/Range: 2 hexes, +1 Head = 3
Little Ernie aim: 0 Aim Makers, +1 card 5, +0 2H skill = 1/Range: 2 hexes, +1 Head = 3

End of turn:

Banker delay reduced from 1 to 0

Next deadline: turn 13 due Monday, January 31 at 4pm EST/9pm UTC
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 31 Jan 2022, 3:37 pm

Claim Jumping
Turn 13 notes:

Segment 1:
Fast Eddie played D&C to cock C44: C44 wsa already cocked

Segment 2:

Quiet Man aim: 0 Aim Markers, +0 card B3 (Fanfire), +2 1H skill = 2/Renge: 2 hexes, +1 Head = 3
El Jefe takes a CRIT hit:
STUN8: 20 delay, -20 endurance
STAGGER: D-Q21* facing D-Q22
Enter obstacle hex: 2 delay
DROP: 3 delay
SERIOUS3: will add 3 to a card draw at the end of the showdown to see if he survives
SEE NOTE AT BOTTOM

Segment 3:

Banker draws 2 Delay cards for crossing window hexside: 1 delay

Segment 5:

Quiet Man aim: 2 Aim Makers, +0 card 7, +0 2H skill = 2/Range: 2 hexes, +1 Head = 3
Little Ernie aim: 0 Aim Makers, +1 card 5, +0 2H skill = 1/Range: 2 hexes, +1 Head = 3

End of turn:
El Jefe delay reduced from 25 to 12

NOTE: Obviously El Jefe will pass out at the end of turn 14 and cannot be targeted any longer.
I didn't bother putting Delay Markers on him since they only go up to 8 anyway. Also, everything
he possesses (including that money bag) are available. The process for picking them up is the same
as if the hex were unoccupied. Also I won't be drawing the 3 SERIOUS cards for him next turn, no
point and the rules don't specify.

Next deadline: turn 14 due Wednesday, February 2 at 4pm EST/9pm UTC
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 02 Feb 2022, 2:00 pm

Claim Jumping
Turn 14 notes:

Segment 5:
Quiet Man aim: 2 Aim Makers, +1 card 7, +2 1H skill = 5
Little Ernie takes a SIDE hit:
STUN2: 6 delay, -6 endurance
Little Ernie aim: 8 Aim Makers, +1 card 6, +0 2H skill = 9/Range: 3 hexes, /3 H44 = 1
Quiet Man KILLED
Propector loses his Head counter: executed foot action other than Turn

End of turn:
Quiet Man VPs: -8 Killed, 1 Knock Out Enemy
El Jefe VPs: 0 Passed Out
Little Ernie VPs: 2 Kill Enemy
Little Ernie delay reduced from 6 to 3
Little Ernie endurance reduced from 15 to 9

Next deadline: turn 15 due Friday, February 4 at 4pm EST/9pm UTC
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Claim Jumping turn 14 map.png
Claim Jumping turn 14 results.png