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NASCAR Driver (Pro V)
 
Posts: 2971
Joined: 22 Nov 2014, 4:13 pm

Post 04 Feb 2022, 2:07 pm

Claim Jumping
Turn 15 notes:

Fast Eddie does nothing this turn, by choice, not NTR

Segment 3:
Banker aim: 2 Aim Markers, +0 card 7, +0 2H skill = 2

End of turn:
Little Ernie delay reduced from 3 to 1

Next deadline: turn 16 due Monday, February 7 at 4pm EST/9pm UTC
Claim Jumping turn 15 legend.png
Claim Jumping turn 15 map.png
Claim Jumping turn 15 results.png
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NASCAR Driver (Pro V)
 
Posts: 2971
Joined: 22 Nov 2014, 4:13 pm

Post 07 Feb 2022, 2:17 pm

Claim Jumping
Turn 16 notes:

Fast Eddie again does nothing this turn, by choice.

Segment 3:
Innocente loses his aim on hex D-P22: executed foot action other than Turn
Little Ernie drops his H44

End of turn:

Little Ernie delay reduced from 1 to 0

Next deadline: turn 17 due Wednesday, February 9 at 4pm EST/9pm UTC
Claim Jumping turn 16 legend.png
Claim Jumping turn 16 map.png
Claim Jumping turn 16 results.png
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NASCAR Driver (Pro V)
 
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Joined: 22 Nov 2014, 4:13 pm

Post 09 Feb 2022, 3:40 pm

Claim Jumping
Turn 17 notes:

Segment 2:
Fast Eddie aim: 0 Aim Markers, +1 card 7, +1 1H skill = 2

Segment 3:
Innocente aim: +4 Aim Markers, +1 card 7, +2 1H skill = 7
Fast Eddie takes a SIDE hit:
STUN2: 2 delay, -2 endurance
STAGGER: SAME/SAME (he DROPs where he is)
DROP: 2 delay

Segment 4:
Fast Eddie Advance canceled: delay

Segment 5:

Little Ernie aim: 0 Aim Markers, +1 card 7, +1 1H skill = 2
Innocente takes a BE(VITAL): Killed
Fast Eddie C/A/S canceled: delay

End of turn:
Fast Eddie delay reduced from 4 to 2
Fast Eddie endurance reduced from 20 to 18

Next deadline: turn 18 due Friday, February 11 at 4pm EST/9pm UTC
Claim Jumping turn 17 legend.png
Claim Jumping turn 17 map.png
Claim Jumping turn 17 results.png
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NASCAR Driver (Pro V)
 
Posts: 2971
Joined: 22 Nov 2014, 4:13 pm

Post 11 Feb 2022, 2:08 pm

Claim Jumping
Turn 18 notes:

Propector stands strangly still (NTR)

Segment 5:
Fast Eddie Advance canceled: delay

End of turn:
Fast Eddie delay reduced from 6 to 3
Fast Eddie endurance reduced from 20 to 18

Note: I've placed available money bags on the board. As most of you know, I don't put
weapons on the board for dead/passed out characters to try to keep clutter to a minimum.
Those items are always considered in the same hex as the body counters.

Next deadline: turn 19 due Monday, February 14 at 4pm EST/9pm UTC
Claim Jumping turn 18 legend.png
Claim Jumping turn 18 map.png
Claim Jumping turn 18 results.png
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NASCAR Driver (Pro V)
 
Posts: 2971
Joined: 22 Nov 2014, 4:13 pm

Post 14 Feb 2022, 2:16 pm

Claim Jumping
Turn 19 notes:

Segment 2:
Propector draws 1 Delay card for entering Quiet Man's hex: 1 delay
Banker loses his aim on hex D-P20: executed foot action other than Turn

Segment 4:

Banker draws 1 Delay card for Sprint: 0 delay
Little Ernie loses his Head counter: executed foot action other than Turn

Segment 5:
Prospector Draw&Cock canceled: delay

End of turn:
Fast Eddie delay reduced from 3 to 1
Prospector delay reduced from 1 to 0

Next deadline: turn 20 due Wednesday, February 16 at 4pm EST/9pm UTC
Claim Jumping turn 19 legend.png
Claim Jumping turn 19 map.png
Claim Jumping turn 19 results.png
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NASCAR Driver (Pro V)
 
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Joined: 22 Nov 2014, 4:13 pm

Post 16 Feb 2022, 2:24 pm

Claim Jumping
Turn 20 notes:

A simple turn

End of turn:
Fast Eddie delay reduced from 1 to 0

Next deadline: turn 21 due Friday, February 18 at 4pm EST/9pm UTC
Claim Jumping turn 20 legend.png
Claim Jumping turn 20 map.png
Claim Jumping turn 20 results.png
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NASCAR Driver (Pro V)
 
Posts: 2971
Joined: 22 Nov 2014, 4:13 pm

Post 18 Feb 2022, 2:36 pm

Claim Jumping
Turn 21 notes:

Segment 3:

Banker aim: 2 Aim Markers, +1 card 7, +0 1H skill, -1 d.a. = 2/Range: 2 hexes, +1 Head = 3

Segment 5:
Fast Eddie aim: 2 Aim Markers, +1 card 7, +1 1H skill = 4/Range: 2 hexes, +1 Head = 3
Banker takes an ARM hit:
STUN3: 1 delay, -1 endurance
OTHER HAND: W44 is dropped firing harmlessly
SERIOUS1: will draw 1 Fatigue card at the beginning of each turn
OTHER ARM3: will subtract 3 from aim for any shot with weapon in BH or OH
Banker Cock/Aim/Shoot canceled: delay

End of turn:
Banker delay reduced from 1 to 0
Banker endurance reduced from 20 to 19

Points update:
(Note: the points for MBs are included in the VP totals on the results sheet.
The points will be updated if MB possession changes during the remaining turns.)
Side A: -0.5 (-1/2)
Quiet Man: -7(Knock Out C6, Killed), Banker +6 (MB)

Side B: -4 (-8/2)
Innocente: -8 (Killed), El Jefe: 0 (Passed Out)

Side C: +5 (10/2)
Fast Eddie: +3 (MB/2), Little Ernie +7 (Killed C1, Killed C2, MB/2)

Side D: +6 (6/1)
Prospector: +6 (MB)

Next deadline: turn 22 due Monday, February 21 at 4pm EST/9pm UTC
Claim Jumping turn 21 legend.png
Claim Jumping turn 21 map.png
Claim Jumping turn 21 results.png
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NASCAR Driver (Pro V)
 
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Joined: 22 Nov 2014, 4:13 pm

Post 21 Feb 2022, 2:06 pm

Claim Jumping
Turn 22 notes:

Fast Eddie trying to kill the Banker on the installment plan

Segment 0:
Banker draws 1 Delay card for SERIOUS1: 0 delay, -0 endurance

Segment 3:
Little Ernie aim: 2 Aim Markers, +1 card 7, +1 1H skill = 4/Range: 1 hex, +1 Head = 2
Prospector would have taken a BODY hit but HEAD status causes a MISS

Segment 5:
Fast Eddie aim: 2 Aim Markers, +1 card 7, +1 1H skill = 4/Range: 1 hex, +1 Head = 2
Banker takes a GUN hit:
STUN3: 1 delay, -1 endurance
DROP: 1 delay
GUN HAND: drops SW45(d.a.) in hex
SERIOUS1: will now draw 2 Delay cards at the beginning of each turn
GUN ARM3: will now subtract 3 from aim for weapon in GH, subtract 6 for weapon in BH
Prospector aim: 2 Aim Markers, +0 card 7, +0 2H skill = 2/Range: 1 hex, +1 Head = 2
(Note: Result cards were shuffled immediately after drawing card 104)
Banker Swing canceled: delay

End of turn:
Banker delay reduced from 2 to 1
Banker endurance reduced from 19 to 18

NOTE: The board's getting a bit cluttered so I cropped it down to the "action zone".
Hopefully this will make it easier to see what's going on.

Next deadline: turn 23 due Wednesday, February 23 at 4pm EST/9pm UTC
Claim Jumping turn 22 legend.png
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NASCAR Driver (Pro V)
 
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Joined: 22 Nov 2014, 4:13 pm

Post 23 Feb 2022, 2:08 pm

Claim Jumping
Turn 23 notes:

Segment 0:
Banker draws 2 Delay cards for SERIOUS2: 2 delay, -2 endurance

Segment 2:
Little Ernie aim: 0 Aim Markers, +2 card 6, +1 1H skill = 3/Range, 1 hex, +1 Head = 2
Prospector takes a BODY hit: (no "Head" target status on card, he must have leaned too far in)
STUN3: 6 delay, -6 endurance
SERIOUS2: will draw 2 Fatigue cards at the beginning of each turn

Segment 4:
Banker Back Up canceled: delay

Segment 5:
Prospector Cock H44 canceled: delay

End of turn:
Prospector delay reduced from 6 to 3
Prospector endurance reduced from 25 to 19
Banker delay reduced from 3 to 1
Banker endurance reduced from 18 to 16

Next deadline: turn 24 due Friday, February 24 at 4pm EST/9pm UTC
Claim Jumping turn 23 legend.png
Claim Jumping turn 23 map.png
Claim Jumping turn 23 results.png
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NASCAR Driver (Pro V)
 
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Joined: 22 Nov 2014, 4:13 pm

Post 25 Feb 2022, 2:30 pm

Claim Jumping
Turn 24 notes:

With the Banker dead it's 2 v. 1. But do the Claim Jumpers have enough time to kill the Prospector?

Segment 0:
Prospector draws 2 Fatigue cards for SERIOUS2: 2 delay, -2 endurance
Banker draws 2 Fatigue cards for SERIOUS2: 0 delay, -0 endurance
(DROP is no effect as he's already DOWN)

Segment 3:
Fast Eddie aim: 4 Aim Markers, +0 card 7, +0 2H skill = 4/Range: 1 hex, +1 Head, /2 W44s = 1
Banker takes a BE(VITAL): Killed

Segment 5:
Prospector Cock H44 canceled: delay

End of turn:

Prospector delay reduced from 5 to 2
Prospector endurance reduced from 19 to 17

Note: I put the Banker's SW45(d.a.) back on the legend to de-clutter the board. Remember,
anything on the legend belonging to a character who is dead or passed out is considered
to be in the same hex as the body counter.

Next deadline: turn 25 due Monday, February 27 at 4pm EST/9pm UTC
Claim Jumping turn 24 legend.png
Claim Jumping turn 24 map.png
Claim Jumping turn 24 results.png
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NASCAR Driver (Pro V)
 
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Joined: 22 Nov 2014, 4:13 pm

Post 28 Feb 2022, 2:06 pm

Claim Jumping
Turn 25 notes:

Segment 0:
Prospector draws 2 Fatigue cards for SERIOUS2: 2 delay, -2 endurance

Segment 1:
Little Ernie loses his aim on D-P21: executed foot action other than Turn

Segment 2:

Fast Eddie loses his Head counter: executed foot action other than Turn

Segment 4:

Fast Eddie draws 1 Delay card for entering Banker's hex: 0 delay

Segment 5:

Prospector Cock H44 canceled: delay

End of turn:

Prospector delay reduced from 4 to 2
Prospector endurance reduced from 17 to 15

Next deadline: turn 26 due Wednesday, March 2 at 4pm EST/9pm UTC
Claim Jumping turn 25 legend.png
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Claim Jumping turn 25 results.png
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NASCAR Driver (Pro V)
 
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Joined: 22 Nov 2014, 4:13 pm

Post 02 Mar 2022, 1:13 pm

Claim Jumping
Turn 26 notes:

Segment 0:
Prospector draws 2 Fatigue cards for SERIOUS2: 1 delay, -1 endurance

Segment 5:
Little Ernie aim: 4 Aim Markers, +1 card 7, +1 1H skill = 6/Range: 1 hex, +1 Head = 2
Prospector takes a CRIT hit:
STUN8: 15 delay, -15 endurance
DROP: 3 delay
STAGGER: No effect, Down
SERIOUS3: will now draw 5 delay cards at the beginning of each turn
Prospector C/A/S canceled: delay

End of turn:
Prospector delay reduced from 21 to 10
Prospector endurance reduced from 15 to 0
El Jefe draws 1 Delay card for SERIOUS3: 1 delay, dies

NOTE: Prospector is going to bleed out and die no matter what happens on turn 27.
So the showdown is over. Since side C "holds the field" they will get credited with
all money bags.

Final points:

Side A: -8
Quiet Man -7: +2 El Jefe dies of serious wounds, -1 ally killed, -8 killed
Banker -9: -8 killed, -1 ally killed

Side B: -9
Innocente -9: -8 killed, -1 ally killed
El Jefe -9: -8 killed, -1 ally killed

Side C: +17
Fast Eddie +16: +12 money bags, +2 killed Banker, +2 hold the field
Little Ernie +18: +12 money bags, +2 Prospector dies of serious wounds, +2 kill Innocente, +2 hold the field

Side D: -8

Prospector -8: -8 killed
Claim Jumping turn 26 legend.png
Claim Jumping turn 26 map.png
Claim Jumping turn 26 results.png