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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
- Joined: 22 Nov 2014, 4:13 pm
01 Sep 2021, 1:15 pm
Turn 15 notes:
Segment 0:
Marshal draws 1 Fatigue card for SERIOUS1: 2 delay, -2 endurance
Segment 4:
Hawk loses aim on Gun Artist: target no longer in LOS
Gun Artist gets 2 delay: change hex while Down
Marshal loses his aim on hex G-I15: executed foot action other than Turn
Segment 5:
Drifter aim: 4 Aim Markers, +0 card 7, +2 2H skill = 6/Range: 11, /4 W44 = 2
Marshal takes an ARM hit:
STUN4: 6 delay, -6 endurance
OTHERHAND: no effect
SERIOUS1: will now draw 2 Fatigue cards at the beginning of each turn
OTHERARM4: will now subtract 8 from aim when shooting with BH or OH
Marshal Spin Around and Draw & Cock cancelled: delay
End of turn:
Gun Artist delay reduced from 4 to 2
Marshal delay reduced from 8 to 4
Marshal endurance reduced from 8 to 0
NOTE: Remember, I don't check moves for legality or making sense. When I find a move
that is not legal I apply defaults. In this case Marshal noted to move to a hex which
he could not reach (obviously a typo). And there was no direction noted. I made a move
that appears to be the best move based on the rest of the actions he played this turn.
(Even though delay prevented those actions from being executed)
ANOTHER NOTE: Marshal has 4 delay and 0 endurance at the end of turn 15. No matter what
happens, he will pass out at the end of turn 16. However, he still may be targeted on
turn 16 if someone wishes to try to kill him. If he passes out, Scout will get the VP
for causing the most endurance to be lost. (14 for Scout, 6 for Drifter)
Next deadline: turn 16 due Friday, September 3 at 4pm EDT/8pm UTC
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
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06 Sep 2021, 1:30 pm
Turn 17 notes:
Segment 3:
Gun Artist does not have LOS to Scout: the rock pile blocks (see note)
Gun Artist does not have LOS to any other character, default closest hex is one hex from Drifter
Segment 5:
Scout does not have LOS to Drifter: tree trunk blocks
End of turn:
Hawk has 8 aim points on hex E-F2*
Drifter has 2 aim points on hex G-G15
Scout has 6 aim points on hex H-P21
Gun Artist delay reduced from 1 to 0
Gun Artist has 4 aim points on hex H-P21
Note: Rule 36.3, "An obstacle fills its (half-) hex, so if a LOS passes through any part of its hex it passes
through the obstacle." Since Gun Artist is down behind the rock pile, his LOS must not touch any part of hex
E-F2*. Remember, LOS is measured to/from hex coordinates, not the center of the hex as in other games.
Also, for future reference, rule 36.5, "...When a player traces LOS to or from a counter on an obstacle, he
can trace LOS to any point in its (half-) hex, including it's sides."
Next deadline: turn 18 due Wednesday, September 8 at 4pm EDT/8pm UTC
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
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- Posts: 3338
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13 Sep 2021, 1:20 pm
Turn 20 notes:
Segment 3:
Hawk loses his Head counter: exectued foot action other than Turn
Segment 5:
Drifter aim: 4 Aim Markers, +0 card 7, +2 2H skill = 6/Range: 6 hexes, +1 Head, /4 W44 = 1
Scout takes a BODY hit: (note: the Result Card does not show a status entry for "Head")
STUN4: 9 delay, -9 endurance
STAGGER: Same/Ahead Straight (no change)
DROP: 1 delay
SERIOUS2: will draw 2 Fatigue cards at the beginning of each turn
Scout aim: 4 Aim Markers, +0 card 7, +2 2H skill = 6/Range: 6 hexes, +1 Head, /s W44 = 1
Drifter takes a BE hit:
KILLED
End of turn:
Scout delay reduced from 10 to 5
Scout endurance reduced from 25 to 16
NOTE: Since there are only two characters left, and Scout cannot play any actions for turn 21,
I will switch to trigger mode. As soon as I have both moves I will put out the turn with the
next deadline at least 48 hours, as usual. This will be in effect for the remainder of the
showdown.
Next deadline: turn 21 due Wednesday, September 15 at 4pm EDT/8pm UTC
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3338
- Joined: 22 Nov 2014, 4:13 pm