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NASCAR Driver (Pro V)
 
Posts: 2982
Joined: 22 Nov 2014, 4:13 pm

Post 22 Sep 2021, 11:23 am

Turn 29 notes:

Segment 0:
Scout draws 2 Fatigue cards for SERIOUS2: 1 delay, -1 endurance

Segment 4:
Hawk loses his aim on Scout: no longer in Aim Zone
Scout gets 2 delay for Run while Down

Segment 5:
Scout Advance cancelled: delay

End of turn:
Scout Delay reduced from 5 to 2
Scout Endurance reduced from 4 to 3

Note: At the actual end I will not redraw for Marshal's survival.
Also Note: As I had already finished the deck to verify it had the cards remaining
that it should have, the deck has been reshuffled.

Next deadline: turn 30 due Friday at 4pm EDT/8pm UTC
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User avatar
NASCAR Driver (Pro V)
 
Posts: 2982
Joined: 22 Nov 2014, 4:13 pm

Post 23 Sep 2021, 12:03 pm

Scout survives the gun only to bleed out

Turn 30 notes:

Segment 0:
Scout draws 2 Fatigue cards for SERIOUS2: 1 delay, -1 endurance

Segment 4:
Hawk aim: 2 Aim Markers, +0 card 7, +2 2H skill = 4/Range: 2 Hexes, /2 W44s = 1
Scout gets 2 delay for executing Run while Down

Segment 5:
Scout Advance cancelled: delay

End of turn:
Scout Delay reduced from 5 to 3
Scout Endurance reduced from 3 to 2
Scout draws one delay card for SERIOUS2: 2 delay, +2 Serious = 4, bleeds out


Points:

Hawk +6: +2 Killed Gun Artist, +2 Survive, +2 Hold the Field
Scout -3: +2 Killed Mountain Man, +1 Knocked Out Marshal, +2 Killed Drifter, -8 Killed
Marshal -4: 0 Passed Out, -4 Captured (rule 15.63)
Drifter -6: -8 Killed, +2 Caused SERIOUS2 on Scout who bled out
Mountain Man, Gun Artist -8: -8 Killed
Ike: DQ by NTR
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Siege turn 30 map.png
Siege turn 30 results.png