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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 14 Apr 2021, 1:22 pm

After wreaking havoc in the brothel, Ling Ho is shot dead.

Turn 16 notes:

Segment 3:

Ling Ho aim: 5 Bare Hands, +2 BR skill = 7
Yankee takes a HEAD hit:
STUN 1: 0 delay, -0 endurance

Segment 4:
Marshal aim: 0 Fan Fire, +3 1H skill = 3
Ling Ho takes a VITAL hit: killed
Floozy aim: 3 card B7, +0 BR skill = 3
Gambler draws a Delay card for Sprint: 0 delay

Segment 5:

Yankee Duck no effect: Ling Ho not attacking (anyone, anymore)
Gambler draws a Delay card for Sprint: Lose Aim (no effect)


End of turn:
Marshal delay reduced from 3 to 1
Marshal +2 VP: Kill Enemy
Marshal -10 VP: Kill Enemy (showdown rule)
Yankee delay reduced from 1 to 0
Ling Ho -8 VP: Killed
Floozy delay reduced from 1 to 0

NOTE 1
: I re-read the showdown rule and it says -2VP "each time" a character moves a gun to any hand. Therefore Marshal gets another -2VPs as he had holstered then redrawn a gun.
NOTE 2: I neglected to award points for Quiet Man passing out. Marshal and Floozy both caused 9 endurance loss. They share the points, 1 each.

I believe all numbers are correct now, including VPs.

Next deadline: turn 17 due Friday, April 16 at 4pm EDT/8pm UTC
Bawdy House turn 16 legend.png
Bawdy House turn 16 map.png
Bawdy House turn 16 results.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 16 Apr 2021, 1:21 pm

Turn 17 notes:

Segment 4:
Floozy aim: 5 Bare Hands, +0 BR skill = 5
Marshal takes an ARM hit (+2):
LIGHT 3: 3 delay, -3 endurance

Segment 5:

Yankee Cover Up no effect: Floozy next action Advance

End of turn:
Marshal delay reduced from 4 to 2
Marshal endurance reduced from 14 to 11

Next deadline: turn 18 due Monday, April 19 at 4pm EDT/8pm UTC
Bawdy House turn 17 legend.png
Bawdy House turn 17 map.png
Bawdy House turn 17 results.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 19 Apr 2021, 1:09 pm

Turn 18 notes:

Segment 5:

Marshal Duck no effect: does not cancel Kick
Gambler aim: 5 Bare Hands, +2 BR skill = 7
Yankee takes a SIDE hit:
LIGHT 1: Lose Aim (no effect)
Floozy aim: 3 card B7, +4 card (7) = 7
Marshal takes a CRIT hit:
LIGHT 6: 4 delay, -4 endurance
LOSE AIM: no effect

End of turn:
Marshal delay reduced from 6 to 3
Marshal endurance reduced from 11 to 7

Next deadline: turn 19 due Wednesday, April 21 at 4pm EDT/8pm UTC
Bawdy House turn 18 legend.png
Bawdy House turn 18 map.png
Bawdy House turn 18 results.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 21 Apr 2021, 1:06 pm

Turn 19 notes:

Segment 2:
Yankee Duck no effect: Gambler not attacking
Floozy aim: 5 Bare Hands, +0 BR skill = 5
Marshal takes a LEG hit:
LIGHT 1: 0 delay, 0 endurance

Segment 4:
Yankee Hook vs Gambler cancelled: target no longer in aim zone

Segment 5:
Marshall Guard cancels Floozy Kick
Floozy draws 2 Delay cards: 0 delay
Gambler aim: 5 Bare Hands, +2 BR skill = 7
Yankee takes a SIDE hit:
LIGHT 1: 1 delay, -1 endurance

End of turn:
Marshal delay reduced from 3 to 1
Yankee delay reduced from 1 to 0
Yankee endurance reduced from 14 to 13

Next deadline: turn 20 due Friday, April 23 at 4pm EDT/8pm UTC
Bawdy House turn 19 map.png
Bawdy House turn 19 results.png
Bawdy House turn 19 legend.png
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Indy Car Driver (Pro IV)
 
Posts: 2309
Joined: 22 Nov 2014, 4:13 pm

Post 23 Apr 2021, 1:07 pm

The madam of the house intervenes and hostilities cease. She's one mean mother.

Turn 20 notes:

Segment 1:
Floozy Duck vs Marshal no effect: Marshal next action Hip Throw

Segment 2:
Yankee Duck vs Gambler cancels Gambler's Jab
Gambler draws 1 Delay card: 0 delay
Marshal's Hip Throw cancels Floozy's Chop
Floozy gets DROP and LIGHT 1:
DROP: 4 delay
LIGHT 1: Lose Aim (no effect)

Segment 4:
Yankee aim: 4 KNF W.F., +1 BR skill = 5
Gambler takes a BODY hit:
LIGHT 4: 3 delay, -3 endurance
LOSE AIM: no effect

Segment 5:
Marshal aim: 5 Bare Hands, +0 BR skill = 5 (Drops KNF)
Gambler Belt cancelled: delay
Floozy Advamce cancelled: delay

End of turn:
Gambler delay reduced from 3 to 1
Gambler endurance reduced from 3 to 0
Marshal delay reduced from 1 to 0
Floozy delay reduced from 4 to 2

NOTE: I must have missed a MISFIRE card somewhere because I got to the end of the deck when Gambler drew card 67. The deck was reshuffled at that point. Yes, Gambler drew card 98 twice as it was the first card up after the reshuffle.

Final Points:
+3 Floozy: +1 Knock Out enemy (Quiet Man, shared with Marshal), +2 Survive
+2 Yankee: +2 Survive
-2 Quiet Man: -2 Moved gun to GH, +0 Pass Out
-6 Gambler: +2 Kill Enemy (Kid), -10 Kill Character (showdown rule), +2 Survive
-8 Ling Ho: -8 Killed
-10 Kid: -2 Moved gun to GH, -8 Killed
-11 Marshal: -6 Moved gun to GH/OH 3 times, +2 Kill Enemy (Ling Ho), -10 Kill Character (showdown rule), +1 Knock Out enemy (Quiet Man, shared with Floozy), +2 Survive

Next Showdown Tournament 2, Trading Post. Expect setup to begin May 7. More info in separate email.
Bawdy House turn 20 legend.png
Bawdy House turn 20 map.png
Bawdy House turn 20 results.png