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Indy Car Driver (Pro IV)
 
Posts: 1835
Joined: 22 Nov 2014, 4:13 pm

Post 19 Feb 2021, 2:29 pm

Two more turns until the law puts an end to the fun

Turn 28 notes:

Segment 0:
Ike draws 3 Fatigue cards for Serious 3: 0 delay, -0 endurance
John Henry draws 2 Fatigue cards for Serious 2: 2 delay, -2 endurance

Segment 1:
Quiet Man aim: 1 card (B3), +0 Aim Markers, +2 1H skill = 3/Range: 4, +1 Head = 5

Segment 4:
Fast Draw aim: 1 card 6, +2 Aim Markers, +0 2H skill = 3/Range: 4, +1 Head = 5

Segment 5:
John Henry C/A/S cancelled: delay

End of turn:
Ike delay reduced from 3 to 1.
John Henry delay reduced from 4 to 2.
John Henry endurance reduced from 17 to 15.

Next deadline: turn 29 due Monday, February 22 at 4pm EST/9pm UTC
Wide Open Town turn 28 legend.png
Wide Open Town turn 28 map.png
Wide Open Town turn 28 results.png
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Indy Car Driver (Pro IV)
 
Posts: 1835
Joined: 22 Nov 2014, 4:13 pm

Post 22 Feb 2021, 3:01 pm

Ike barely avoids passing out. But that doesn't mean he won't bleed to death.

Turn 29 notes:

Segment 0:
Ike draws 3 Fatigue cards for Serious 3: 4 delay, -4 endurance
John Henry draws 2 Fatigue cards for Serious 2: 2 delay, -2 endurance

Segment 3:
Quiet Man draws 2 Delay cards for entering through window: 0 delay

Segment 5:
Ike C/A/S cancelled: delay
John Henry C/A/S cancelled: delay

End of turn:
Ike delay reduced from 5 to 2.
Ike endurance reduced from 8 to 4.
John Henry delay reduced from 4 to 2.
John Henry endurance reduced from 15 to 13.

Next deadline: turn 30 (final turn) due Wednesday, February 24 at 4pm EST/9pm UTC
Wide Open Town turn 29 legend.png
Wide Open Town turn 29 map.png
Wide Open Town turn 29 results.png
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Indy Car Driver (Pro IV)
 
Posts: 1835
Joined: 22 Nov 2014, 4:13 pm

Post 24 Feb 2021, 3:08 pm

Well, that was fun and bloody

Turn 30 notes:

Segment 0:
Ike draws 3 Fatigue cards for Serious 3: 2 delay, -2 endurance
John Henry draws 2 Fatigue cards for Serious 2: 2 delay, -2 endurance

Segment 1:
Fast Draw loses Head counter:no longer in aim zone
Fast Draw loses aim on hex GG-R17:no longer in aim zone

Segment 3:
Fast Draw draws 2 Delay cards for entering Innocente's hex: 0 delay, his C44 fires harmlessly

Segment 5:
Fast Draw Shoot cancelled: too many time segments played
John Henry C/A/S cancelled: delay, named target not in aim zone

End of turn:
Ike delay reduced from 4 to 2
Ike endurance reduced from 4 to 2
John Henry delay reduced from 4 to 2
John Henry endurance reduced from 13 to 11
Ike Serious 3: + delay 3 = Bleeds out
Mountain Man Serious 7: Bleeds out (auto)
John Henry Serious 2: +0 delay = Survives

Final Points:
Fast Draw: +2 Kill Innocente, +2 Kill Dude, +2 Survive = +6
John Henry: +2 Survive = +2
Quiet Man: +2 Survive = +2
Dude: +2 Kill Mountan Man, +2 Kill Ike, -8 Killed = -3
Innocente: -8 Killed = -8
Ike: =8 Killed = -8
Mountain Man: -8 Killed = -8
Wide Open Town turn 30 legend.png
Wide Open Town turn 30 map.png
Wide Open Town turn 30 results.png
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Indy Car Driver (Pro IV)
 
Posts: 6744
Joined: 08 Apr 2002, 9:45 am

Post 24 Feb 2021, 7:12 pm

Thanks, Jim!

I had a blast shootin' at y'all. But time to make my escape before the Marshal figures out what happened. Until next time... El Kabong was here!
El Kabong escape.jpg