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- JimOrlando
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14 Oct 2020, 1:18 pm
Attached is the final set up, Ike being in hex DD-F15 facing DD-G16.
James (Barkeep) keep in mind you are inside the doorway (CC-O15*). Your first move is out the door and into hex CC-O15, NOT N14 or O14.
One other note that came up last showdown, the "Draw & Cock" cards do both. The weapon is cocked in the same move as it is drawn unless otherwise specified (though except for the Banker's SW45 d.a. I'm hard pressed to think of why you wouldn't want to cock it).
There are 3 ways to communicate with other players: 1) Reply All in email, 2) send to me with your turn, I will include in the following turn resolution, 3) the Gunslinger chat room. (I especially recommend this for trash talk but also can be used for questions/comments. Although any immediate questions should be sent to me via email.)
Chat room invite:
https://groupme.com/join_group/55424806/0ho4bjzeTurn 1 due Friday, October 16 at 4pm EDT/8pm UTCGood luck and have fun all!!!!
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- JimOrlando
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- JimOrlando
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- Posts: 3244
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3244
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3244
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3244
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
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- Posts: 3244
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
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30 Oct 2020, 2:21 pm
Turn 7 notes:
Segment 2:
Ike loses his aim for playing a foot action.
Marshal loses his aim, hex DD-J13 no longer in his Aim Zone.
Segment 4:
Ike draws one Delay Card for Little Ernie entering hex: Lose Aim (no effect)
Little Ernie draws one Delay Card for entering Ike's hex: 2 Delay
Segment 5:
Barkeep Aim: 4 C45 WF +2 BR skill = 6
Marshal takes a SIDE hit from the barkeep punching him through the window: Light1
Marshal gets 2 Delay for backing up while Down
End of turn:
Marshal Delay reduced from 2 to 1.
Little Ernie Delay reduced from 2 to 1.
Gambler has 6 Aim on hex DD-J13
Ike barks out, "Last chance, marshal!!!!!"
Little Ernie calls out, "Ike, I came a runnin' and now we got the bastard cornered. I'll cover the door and you cover the corner. It looks like the barkeep's got his back side, but I can't see the gambler."
(Of course, he's so busy running, yelling and looking around that he doesn't see Ike is heading to the doorway as well. Kids, sheesh!)
(Note: Anyone using the UTC time, note it is one hour later for the switch from daylight time to standard time)
Next deadline: turn 8 due Monday, November 2 at 4pm EDT/9pm UTC
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- JimOrlando
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02 Nov 2020, 3:09 pm
Turn 8 notes:
Segment 2:
Gambler loses his Aim on hex DD-J13 (not in LOS) as well as his Head counter (not in Aim Zone).
Segment 5:
Ike Cock/Aim/Shoot cancelled due to delay.
End of turn:
Marshal Delay reduced from 1 to 0.
Little Ernie Delay reduced from 1 to 0.
Gambler Delay reduced from 3 to 1.
Marshal has 4 aim on hex DD-I17
Little Ernie has 2 aim on hex DD-H17
Ike observes, "Ernie, that gambler fellow seems to be on the side of the marshal, he was trying to dry gulch you running in there."
Meanwhile Ernie inquires, "O.K., Ike, are you going in or what?"
While the barkeep bellows, "Come on gambler! Let's get the bastard!"
Notes:
A correction:
Rule 33.5 says, "A sill blocks all LOS to and from a DOWN counters directly behind it." Therefore, Barkeep did not have LOS last turn and could not have JABBED the marshal.
Teaching Moment:
Barkeep questioned why his Aim time for the Jab was 6 and not 7 as the card says aim time for a Jab is 5 and he has +2 BR skill. The 5 Aim on the card is for a bare-handed attack. He has a one-handed weapon in his GH. Therefore the attack uses the Wielding Factor of the gun, which is 4.
Next deadline: turn 9 due Wednesday, November 4 at 4pm EDT/9pm UTC
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- JimOrlando
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- JimOrlando
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- Posts: 3244
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
- NASCAR Driver (Pro V)
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- Posts: 3244
- Joined: 22 Nov 2014, 4:13 pm
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- JimOrlando
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11 Nov 2020, 2:08 pm
Turn 12 notes:
Segment 4:
Gambler aim: 0 Aim Markers, +1 card 7, +2 1H skill = 3
Segment 5:
Ike aim: 2 Aim Markers, +1 card 7, +2 1H skill = 5
Barkeep aim: 4 Aim Markers, +1 card 7, +0 1H skill = 5
Ike takes a SIDE hit: STUN2, STAGGER
Ike's STUN2: 4 Delay, -4 Endurance total
Ike's STAGGER (drawn "by" C4): Hex: BACK LEFT (runs into wall), Face: LONG (DD-H14)
Ike draws 2 Delay for running into the wall: 0 Delay total (a bit of luck, anyway)
Ike draws 3 Delay for the DROP at the end of the STAGGER: 1 Delay total.
Ike loses his aim on gambler.
End of turn:
Ike Delay reduced from 5 to 2.
Ike Endurance reduced from 20 to 16.
6 of 7 cards Ike drew resulted in just 1 Delay and 0 Endurance loss. It could have been much worse.
Next deadline: turn 13 due Friday, November 13 at 4pm EST/9pm UTC
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- JimOrlando
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13 Nov 2020, 2:49 pm
Turn 13 notes:
Ike is apparently still rattled from taking a bullet (NPR).
Segment 2:
Little Ernie aim: 0 Aim Markers, +1 card B2, +1 1H skill = 2
Segment 5:
Gambler aim: 4 Aim Markers, +1 card 7, +2 1H skill = 7
Little Ernie takes a BODY hit: STUN 2, SERIOUS 2
Little Ernie draws 2 Wound cards for STUN 2: 2 Delay, -2 Endurance total
Little Ernie will draw 2 Fatigue cards at the beginning of each turn for his SERIOUS 2.
Barkeep draws 2 Delay cards for hopping through the window: 3 delay total.
End of turn:
Ike delay reduced from 2 to 1.
Barkeep delay reduced from 3 to 1.
Little Ernie delay reduced from 2 to 1.
Little Ernie endurance reduced from 15 to 13.
NOTE: At the moment, the barkeep does not have LOS to Ike as Ike is down and directly behind an obstacle. Also note that the barkeep cannot move directly to the H row. He must first climb up on the bar (drawing 2 delay cards). Once on the bar he will still not have LOS to Ike (same reason, quirk of the rules). And when he leaves the bar he would have to draw another 2 delay cards. If Ike stands up, they will both have LOS although the barkeep will not be in Ike's Aim Zone. This is a good example of the difference between LOS and Aim Zone.
Next deadline: turn 14 due Monday, November 16 at 4pm EST/9pm UTC
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- JimOrlando
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16 Nov 2020, 2:11 pm
Turn 14 notes:
Segment 0:
Little Ernie draws his 2 Fatigue cards: 1 delay, -1 endurance total
Segment 2:
Gambler aim: 0 Aim Makers, +1 card 7, +2 1H skill = 3
Segment 3:
Little Ernie aim: 0 Aim Markers, +1 card B2, +1 1H skill = 2
Segment 5:
Little Ernie aim: 0 Aim Markers, +4 KNF W.F., +1 1H skill, -2 OH skill = 3
Little Ernie card B1 cancelled due to Delay.
End of turn:
Ike delay reduced from 1 to 0.
Barkeep delay reduced from 1 to 0.
Little Ernie delay reduced from 2 to 1.
Little Ernie endurance reduced from 13 to 12.
Barkeep has 4 Aim on Little Ernie.
Next deadline: turn 15 due Wednesday, November 18 at 4pm EST/9pm UTC
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