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NASCAR Driver (Pro V)
 
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Joined: 22 Nov 2014, 4:13 pm

Post 13 Dec 2019, 4:36 am

Here is the character/player list and set up for the showdown.

Both characters on side A have their 2H weapon in BH and cocked.

Turn 1 due Monday, December 16 at 4pm EST/9pm UTC
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NASCAR Driver (Pro V)
 
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Joined: 22 Nov 2014, 4:13 pm

Post 16 Dec 2019, 2:52 pm

A few cancelled actions this turn and the Earps survive the first attack.

Notes:
Segment 1:

Old Man noted to fire "Double Barrel" with the 7 card to begin. I took that to mean "both barrels". He also did not note a target, but he did describe the blast pattern. The only enemy in the blast pattern was Morgan. His aim for both shots was 5 (+0 aim markers, +0 2H skill, +0 card 7, +5 shotgun bonus), range was 5 for both shots (4 hexes, +1 head counter). Both shots missed.

Segment 2:
Old Man executed card 5 to cock R10, but the R10 only holds 2 shots, both of which were fired on segment 1. Action cancelled.

Segment 4:
Old Man executed card 6 to fire R10. R10 is empty. Action cancelled.
Virgil executed card B2 to move W44 to BH and cock. Card B2 can only move a 1H weapon. Action cancelled.

End of turn:
Frank has 4 aim points on hex C-E22
To reload the R10 Old Man will have to play card 8 three times. Once to open the weapon, once to load both shells and once to close the weapon.

Next deadline: turn 2 due Wednesday, December 18 at 4pm EST/9pm UTC
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NASCAR Driver (Pro V)
 
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Post 18 Dec 2019, 2:25 pm

Notes:

Segment 2:
Old Man gets some luck as he ends up with no penalty for leaping to his feet.
Frank aims moving his aim one hex to E23. He does not lose his previous aim for this move.

Next deadline: turn 3 due Friday, December 18 at 4pm EST/9pm UTC
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NASCAR Driver (Pro V)
 
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Post 20 Dec 2019, 2:19 pm

Turn 3 notes:

Segment 5:
When you Sprint, it MUST be Ahead Straight.
Old Man draws one delay card for the Sprint and again gets 0 delay. How long can that luck hold out?

End of turn:
Virgil has 2 aim points on C-E20
Frank has 4 aim points on C-E22

Players, I'm sure you noticed that the labels on the counters and the references in the notes use the character names. What are you ideas on that? Is that clear? Would you prefer using the player name? Do you have no preference?
Also, I've added the board reference to hexes, which I should have been doing all along. (Except on one board showdowns)

Teaching moment:
If Virgil had specified to aim at Old Man instead of the hex, the aim would have followed him as he moved since he never went out of LOS. About the only two situations where you would aim at a hex are: 1) no LOS to an enemy but anticipating his move. (As Frank is obviously doing, covering the door), or 2) if you can place your aim marker adjacent to two different enemies, it gives you flexibility to decide at the moment of firing which target to transfer aim to/fire at.

Next deadline: turn 4 due Monday, December 23 at 4pm EST/9pm UTC
Wednesday the 25th will be a soft deadline with Friday the 27th being the hard deadline for turn 5. No reminder will be sent on the 25th.
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Post 23 Dec 2019, 2:08 pm

Turn 4 notes:

Segment 3:
Old Man Bear Hug cancelled, target must be in same hex.

Segment 5:
Frank aim cancelled, not enough time.

End of turn:
Old Man deceased.
I had the VPs wrong. I had side B getting +4, it is actually side A that gets the bonus. This is now corrected.

Next deadline: turn 5 due Wednesday, December 25 (soft), Friday, December 27 (hard) at 4pm EST/9pm UTC
No reminder will be sent on the 25th.
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Post 27 Dec 2019, 2:25 pm

Turn 5 notes:


[b]End of turn:

Virgil has 2 aim points on C-E22
There is LOS (for now) from Morgan and Frank. There is not LOS from Virgil to Frank.
The schedule next week will be the same as this week with Wednesday being a soft deadline.

Next deadline: turn 6 due Monday, December 30 at 4pm EST/9pm UTC
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Post 30 Dec 2019, 2:11 pm

Turn 6 notes:

Segment 1:
Frank bails through the window and, apparently, does it quite easily.

Segment 5:
Frank draws a "Wild Shot" for his Sprint delay card. His W44 is now uncocked and has a load ot 15.
Frank is long gone so Virgil's aim attempt is cancelled.

End of turn:
Wonder what Frank has in mind? He really needs to kill someone for his side to win.

Next deadline: turn 7 due Wednesday, January 1 (soft), Friday, January 3 (hard) at 4pm EST/9pm UTC
No reminder will be sent on Wednesday, January 1
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Post 01 Jan 2020, 3:47 pm

Turn 7 notes:

Segment 4:
Yes, Morgan's head counter can be placed around the corner. (rule 32.22)

End of turn:
A pretty straight forward turn.

Teaching moment: An issue came up this turn where a player tried to play both sides of the same card. Sadly, I was involved somewhat in that decision, so I gave him the opportunity to re-do his turn. But, be careful. You can't play both sides of the same card in the same turn. If you try, the second play of the card will be cancelled. I'm trying to wean you guys off of my help (for those new to the game) while, often, trying to just remember myself how things go. I refer to the rulebook often, but not usually to the game board situation. However, don't let that discourage you from asking questions. I'm still happy to answer.

Next deadline: turn 8 due Friday, January 3 at 4pm EST/9pm.
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Post 03 Jan 2020, 2:25 pm

Turn 8 notes:

Segment 1:
Frank plays a Turn to face Ahead Straight. Perfectly legal to delay other actions. Another choice is Shoot to Do Nothing. Remember, the action cards give you a summary of what you can do with them.

Segment 2:
When Morgan's second C/A/S (card 6) is revealed, Frank is not yet in LOS.

Segment 5:
Frank fires at Morgan; aim = 3, range = 2 (1 + 1 for head). His gun misfires!

End of turn:
Morgan has 4 aim points on hex C-C16

Frank ends up staring down the barrels of Morgan's R10.

Next deadline: turn 9 due Monday, January 6 at 4pm EST/9pm.
Bushwackers turn 8 legend.png
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Post 06 Jan 2020, 2:18 pm

Turn 9 notes:

Segment 1:
Morgan's shot is Aim (4 aim points transferred to C3, +0 2H skill, +0 card 7, +2 shotgun bonus) = 6, Range 2. Remember, shots occur before other actions, so Frank is still in C-D16 when the shot is fired, even though he falls dead in C-E17 after executing his Run. Hex C-D16 is within one hex of Morgan's aim marker in hex C-C16

End of turn:
Frank is dead, and the dust settles. The fight is over just over 16 seconds after it starts.

Morgan gets the points for Kill Enemy. (+2)
Frank gets the points for Killed. (-8)
Old Man gets the points for Ally Killed. (-1)
Both of the Earps get points for Survive (+2) and Hold The Field (+2).

Final Results: Old Man -5, Frank Stillwell -5, side A average -5
Virgil Earp +6, Morgan Earp +6, side B average +6
Pretty obvious the bushwack was a complete failure.

Teaching moment
: Although not needed, Mike did not specify how many barrels to fire. The default is one. Had his shot missed, he would not have had another shot on segment 1 from the shotgun. Something to keep in mind when firing a shotgun.
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