Gobble Earth (v 0.2 ready) |
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 Snake IV Emissary
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Wed Apr 07, 2010 4:45 am      |
Link to the clean Gobble Earth map
Link to the map with starting positions
The faded colours indicate colonies (see rules) and the clear home provinces. The colour graphics are purely for demonstration, they will not be used in play. In fact, if someone has any idea on a good layout for the map don't be afraid to tell me
Hi everybody.
Let me introduce Gobble Earth, a 14 player 1914 world variant. This is version 0.2, which I hope to run play tests on within a near future. The concept of Gobble Earth is a world map based on the standard Europe map; Europe is unaltered from the standard, and the world outside is drawn according to the drawing rules of the standard. That pretty much means that the map has the historical international borders of 1914 at all location (short of places the size of Montenegro or smaller, which are merged), and no neutral countries split in different provinces (short of colonies). In addition, I have drawn the internal borders of the great powers as close to the internal borders of 1914 as possible, so the entire map is highly historical, if I may say so myself.
The addition of the world gives the European powers a much larger scene to fight, and can have business in many corners of the world at once. Africa is such an extension of Europe, where the same powers fight out the same wars under quite different conditions. The world also adds seven new powers, who are more local and mostly deal with each other, but on the other hand have significantly lower threats directed against them from other great powers to begin with. America is such a place, where the enemies are other Americans who fight more like Europe used to be, unless they choose to invade European territory. Asia is a mix of the above, where Europe has a fair share of Asia and can be fought, but where Japan and China sometimes still would find it profitable to fight each other.
As Europe has gained outposts they must be able to build in these areas as well as their home centers (no European power has any new home center), which is the reason for the colonial build rule. This rule gives powers the possibility to order a build in any center, unless someones home center, provided a build was waived the previous winter leaving the power a unit short for a year.
Now, as I have drawn borders for quite long, it is time to get starting with playing the new version. I plan to have at least two games running at once, but I want to play myself so I'll only GM one of the games. THUS I NEED ANOTHER GM TO HOST A GAME OF GOBBLE EARTH. (Edit: I will make a RP file so GMing will be easy) I doubt that Redscape can fill two 14 player games at once, so there will be one game at another site too (which one I'll announce). I'll GM on the site the other GM doens't want. As soon as I have a second GM the sign up will start. Before the games are full I hope to have finished the RP files
Now, the rules in the bureaucratic manner:
0. All rules of Diplomacy applies except as stated below.
1. The map is the one attached here (For the provinces names see the old version with the edits shown on this map)
2. Powers may start with supply centers that are considered neutral for building purposes, and thus not usual home centers. The powers that were in standard Diplomacy have the home centers they had in standard diplomacy, and not any more. The powers that were not in standard Diplomacy have all their starting supply centers as home centers, short of Japan, China and USA where Seoul; Dihua; as well as Fairbanks, Honolulu and Manilla are considered neutral supply centers for building purposes.
3. Colonial builds can be ordered by any power in any empty supply center that is not a home center of an exciting power. For a colonial build to succeed the building power must have building capacity for that build, as well as having waived (refrained for building when able) one building capacity the previous winter for each colonial build. A colonial build is ordered with the syntax of a usual build.
4. Victory is archived by the power that at the end of the year owns 37 supply centers or more, is the power with most supply centers and has at least 2 supply centers more than the power that has the second most supply centers.
_________________ Having an avatar with a vase as headware. |
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| posts: 249 | location: On the handle of a dagger. | joined: 23 Jun 2007 |
 Magister Equitum Ambassador
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Sun Apr 11, 2010 11:36 pm    |
Are you planning to have the two games running simultaneously?
I'm willing to GM through Redscape (but I may use the private DipInk website to streamline correspondence for participants) but it depends on when the game is going to be hosted and such.
_________________ Game History
Sazerac
SIIN
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| posts: 1925 | location: Canada | joined: 22 Mar 2007 |
 Snake IV Emissary
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Mon Apr 12, 2010 12:25 am      |
Yes, I thought of two games simultaneously. As they will be on different sites I believe they can be filled.
If you GM the second game here on Redscape I'd be very grateful. The only regret would be that I can't play against you! I had hoped to steal your centers for once. DipInk would be fine, the only thing I'd ask for is a vanilla game, for testing purposes, and preference sign-up, so that it's not some newbie who gets Austria.
I'm thinking I'll create a sign-up thread for the game on playdiplomacy in a week or so, so the RP file might be done when it's full (can't GM without the RP file, that takes ages). I would recommend the second game to start in the beginning of June, when summer comes about and some people get playing time (people like me :p. I'll study 2 times full time until the end of May while hosting a game and playing one)
P.S. I was thinking that I maybe could negotiate with some other map maker to that I GM a game of that persons map and get a gamed GMed in return, in which case I can stab you. I could still try that out if I find someone who has a appropriate map; RP adapted so GMing is fast.
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| posts: 249 | location: On the handle of a dagger. | joined: 23 Jun 2007 |
 Snake IV Emissary
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Tue Apr 13, 2010 7:32 am      |
Of course, the map is still subject to change. I have spotted a detail I want to change. Russia can move three units against Dihua in 1901, and even with the aid of Britain China would not be able to bounce them all. Thus I plan to cut Moscow off, by letting Siberia and Astrakhan border.
It was also pointed out to me that with an army in Mogadishu, that province will be empty in F 1901 when the army takes Abbysinia. That will leave Britain very tempted to take the province. Of course, that's a bad idea as Britain shouldn't be making enemies, but Britain won't realize that. I don't know how to solve it though, because the fleet was not any better.
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| posts: 249 | location: On the handle of a dagger. | joined: 23 Jun 2007 |
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Tue Apr 13, 2010 10:30 am    |
| Quote: |
| Yes, I thought of two games simultaneously. As they will be on different sites I believe they can be filled. |
Yes, I don’t think that filling the games will be an issue. However, as you mentioned, I also want to play the game, which I will be unable to do if I’m GMing a separate game simply because of time constraints. I’ve registered for the summer semester and I have only one day off in the entire week so that day will be dedicated to homework and monitoring the game.
At any rate, I've already begun drafting the invitation cards for participants
| Quote: |
| DipInk would be fine, the only thing I'd ask for is a vanilla game |
What does a vanilla game mean? (I just did a google search and the results say that it means "unmodified," is that correct?) I have no intention of hosting a blind game, particularly on such a large map, ever again. It was so difficult to manage and adjudication was not only exhausting but it was also painfully slow. Despite the aesthetic quality of the Canes Pugnaces maps, I don't think I have the time or the energy to go through that again. So, if vanilla means unmodified, then yes, I'll host a vanilla game. Approximately when will the RP file be released?
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| posts: 1925 | location: Canada | joined: 22 Mar 2007 |
 Snake IV Emissary
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Tue Apr 13, 2010 12:13 pm      |
Aye, vanilla is unmodified. It's better from a play test perspective, even if blind is a fun playing.
You and your invitations; you get more motivated players if it is them self who took the initiative to play.
As for the RP files, I hope they are done by the time I schedule the game I host to be filled, in about two weeks (signup start in one week). Making the RP files consists of editing the province list, editing the list of which provinces each province border, and telling RP where each province is located with the region tool. The border list is the main chunk, but the region tool is a 3-4 hour job that must be done at one sitting, as you cannot save, so it's not every day you have the time to do it.
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| posts: 249 | location: On the handle of a dagger. | joined: 23 Jun 2007 |
 Snake IV Emissary
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Mon Apr 19, 2010 7:42 am      |
The progress of the Realpolitik files proceeded faster than expected. With only the region tool part left, I will wait with making a sing up thread until the files are done.
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| posts: 249 | location: On the handle of a dagger. | joined: 23 Jun 2007 |
 Snake IV Emissary
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Tue Apr 20, 2010 4:28 am      |
NOTE: Those of you who come from playdiplomacy in order to access the Reapolitik file might not see it, because it turned out that you have to be logged in here to do so. I'll figure out some other way to get it around to people who are not memebrs here.
Lo and behold, the Realpolitik file is attached to this post.
Thus there's also a game open for sign-up at playdiplomacy. If you want to play there, follow this link. It's perfectly fine to play both here, once that game gets going, and there if you like that.
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| posts: 249 | location: On the handle of a dagger. | joined: 23 Jun 2007 |
 Magister Equitum Ambassador
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Tue Apr 20, 2010 8:29 pm    |
How come I can't have both Gobble-Earth variants work at the same time even if they are named different things? It keeps pulling up the old map unless I remove the old files and if I do that, when I bring back the old files only the new map comes up...
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| posts: 1925 | location: Canada | joined: 22 Mar 2007 |
 Magister Equitum Ambassador
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Tue Apr 20, 2010 11:47 pm    |
I've started the initial work on getting a game in order on redscape (just about ready to send an email to the GMs with a hosting request). The game will likely start in early May.
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| posts: 1925 | location: Canada | joined: 22 Mar 2007 |
 Snake IV Emissary
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Wed Apr 21, 2010 2:56 am      |
I didn't make it possible to have both the old and the new version at the same time (it's just in the list they're named differently. I couldn't have files or folders with a dot (0.2) in them). I figured no one but me would really be interested in keeping the old version. You get RP showing the old map because the .var file tells RP that all files are in the "Gobble-Earth" folder. The map, any of them, must be in that folder to work. If you want both, find the .var file for one of them and say which folder the variant is really in.
I was really hoping someone else would turn up and do the GMing, so you could play, but I won't try to stop you. (if you think you'll get the time you can of course still play in the playdipomacy game. I won't be able to stab you there though)
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| posts: 249 | location: On the handle of a dagger. | joined: 23 Jun 2007 |
 Magister Equitum Ambassador
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Wed Apr 21, 2010 10:33 am    |
Is this how the new Colonial Build rules work?
Colonial Build Rules
Provided that you are entitled to build during the winter phase, you may build a new unit in your home supply centre or you may bank a build (if you are entitled to build more than one unit you may both build in home centres and bank builds). Banked builds allow you to build in any of your vacant colonies during the next winter phase.
Ex)
Germany is entitled to 2 builds in Winter 1901
Build Army Berlin
Bank Build
Winter 1902
Build Army Windhoek
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| posts: 1925 | location: Canada | joined: 22 Mar 2007 |
 Snake IV Emissary
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Thu Apr 22, 2010 1:14 am      |
You still need to have the building capacity intact in 1902, but yes, that's how it works.
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| posts: 249 | location: On the handle of a dagger. | joined: 23 Jun 2007 |
 Magister Equitum Ambassador
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Thu Apr 22, 2010 9:59 am    |
Thanks. Ok, and are you publishing if a player banks a build?
Ex) Winter 1901
Germany is entitled to 2 builds
German Orders:
Build A Berlin
Bank Build
OR
German Orders:
Build A Berlin
That is to say, is it going to be assumed by the GM that all unused builds are considered "banked" or will the player have to issue orders to bank the build.
I think that the players should have to issue orders. It doesn't take any great effort to write "bank build" along with orders.
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| posts: 1925 | location: Canada | joined: 22 Mar 2007 |
 Snake IV Emissary
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Thu Apr 22, 2010 12:21 pm      |
Unused builds are considered banked, the waive having been ordered or not. However, you can require a bank order as a house rule in your game if you want to; I'll still consider it vanilla. I won't do so in my game though; it would give less flexibility if one gets a new player for a nation that NBR (a NMR in winter) it's last builds. It's also more "clean"; you can "see it all" by looking at the map, without the orders.
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| posts: 249 | location: On the handle of a dagger. | joined: 23 Jun 2007 |
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